Chess player considering taking up Go

I play Chess, Go, and Shogi. (ratio: 1 : 4 : 2)
shogi is more flexibel from chess.

afterall Go is still mistery for me…

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I have been struggling to break through 18th Kyu. I managed to get down to 16th Kyu once, but I have been around 18/19th Kyu for some time. I guess part of the reason is that I mostly play against friends I have made here, or if I set up an open challenge I usually limit rank to people higher than me.

For me I guess the biggest problem is I play for enjoyment and learning and temporary distraction from the daily battles of life, rather than to win. I don’t study enough. And when people review a game we have played, I usually do learn something, but it’s hard to incorporate in the heat of actual play. When I try and develop structure, I miss detail. I gain Aji, but fail to turn it to my advantage.

I’m a slow learner, but I do keep at it. If you could play me and give me some ideas at how I could improve, I would be very grateful.

Well, you might actually be a stronger player than your OGS rating.

The way it works, (the old system at least), as far as I can tell, is that you rank up only when you win a game, so if you’re constantly losing to stronger players, then you’ll never rank up.

Again, this is my own speculation, I could be very wrong. But this is what I seem to have observed.

Play a few weaker players every too, it’s good to learn. To see their mistakes, and figure out how to punish. That is another way to get stronger.

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Doesnt sound like a problem to me :wink:. Contact me. Im always glad to help.

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Good point! Thanks.

Thank you for the offer. That would be great. What is the right way to go about setting it up. Do I send a pm, or just set up a non-ranked challenge?

I prefer to play correspondence, as if I need to ponder I can hold back on moving for a day or so, so I can research or ponder. I find it hard to chat and play at the same time in a Live game, and I find Blitz quite overwhelming still.

Is that OK?

BTW, that’s not the only reason to play weaker players—the other one is to give back to the community, i.e. there will be weaker players who are eager to learn from you just like you liked to learn from stronger players :wink:

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And if you give them the appropriate handicap, they will have a chance to win (and rank up as well), and you’ll have an enjoyable (i.e. challenging AND teaching) game as well.
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In this initial period of changeover to a new ranking system, I think handicaps might be a little risky :stuck_out_tongue: (just my personal opinion)

Better to wait a few weeks for the system and all the outliers to settle down a little IMO

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Hang on, how can it be that if I give someone a handicap and they beat me they rank up, but if I don’t give them a handicap and I win they do not rank up?

The same players, the same skill. This should produce the same result ranking wise shouldn’t it? IE the ranking system knows about handicaps, surely?

Well, perhaps rather entertaining? :smiley:

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The way I understand it is that if a handicap game is played, the system regards it as “even” as if both players were the same rank. And will adjust a win or loss to either player accordingly. If the game is not handicap, then the system takes into account the difference in rank when adjusting each player’s ranking.

So it’s kinda like handicap games are low risk, low gain… whereas playing without handicaps has higher risk and possibly greater rank deviation.

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Ah - I see, that makes sense.

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i usually pause teaching games alltogether. so… time settings dont really matter. its ok to play correspondence style for the most part, but its also nice to get a few moves in should we both be online :slight_smile:. in my experience it doesnt do much good to drag out teaching games for too long, but of course theres no rush. you can take time to ponder whenever you need it.

its probably easiest if you just challenge me. i ll know its you :slight_smile:.

Welcome Horse Badorties!

(side note: great username! I love that book!)

I greatly empathize with that feeling you have where you’re just trying to grasp the flow of the game, and feel that you can’t because there is just too much going on. Where you’re playing mechanical moves and maybe even succeeding, but not knowing why.

Go is - for lack of a better way of saying it - a very large game. There is so much to know, so many different ways that things can go, that it will take you a long time just to be able to grasp the basic fundamentals. And I’m not talking about mechanical things like capture, or territory, or joseki - I’m talking about that feeling of “I know what I’m doing and why I am doing it.” So, my first advice is be patient with yourself, because there really is a lot to learn.

I myself am a very visual learner, and learn by doing better than just reading/understanding things. As such having a more experienced player walk you through things is invaluable. If you can find someone to do it in person, all the better.

Lacking that, I would HIGHLY recommend Dwyrin’s Back to Basics series on YouTube, especially the very first episode:

Even though Dwyrin rambles a bit in this one, he does a very good job of breaking down his inner thought process, and focusing on a very simple decision-tree of priorities.

In go, your task is to create risk for your opponent and minimize risk for yourself as efficiently as possible. As such, being able to determine the correct level of risk at every moment is crucial, because it determines the right time to apply strategy A versus strategy B. Dwyrin does a great job of explaining what those different levels of risk are, and what actions are appropriate at each stage.

Let me give you a metaphor which will hopefully provide you with a framework you can use to make sense of the game as you go forward.

Imagine you are a multi-dimensional swordfighter, who can explore the multiple quantum possiblities of any event. You are having a swordfight against an opponent with equal powers.

So, you step forward and thrust your sword, and the opponent blocks. That’s a simple interaction that creates only one timeline.

But, now let’s say your multi-dimensional opponent both blocks AND parries. Now there are two timelines to keep track of. And let’s say in one of the other timelines, you counter to that parry, which creates more multiple timelines.

Each of these swordfights at all these various branches keep going, creating their own further complications. Though you can see all of them, you can only participate in one of them at one time, betting that the actions in this timeline have a better chance of hurting your opponent than these other ones, where they might be faring better than you. At the end of the match, you use up all the possible timelines available to you, the quantum probabilities all collapse, and the swordfighter with the most wounds ends up dying.

This is often what a game of go feels like to me.

There are many situations where you can make a simple response which will create one battle with two opposing walls, or cut your opponent to separate their stones, and that creates two battle fronts with four opposing walls. And this continues happening, all over the board throughout the game.

The more advanced the players, the more of these battlefronts they will create, and they actually have the attention to keep track of all of these battles, how well or poorly they are doing, and whether their time and attention spent in this battle will increase their chance of survival more than this other battle.

Go is also a game that has an overwhelming number of possible, successful strategies. A player who is good at Strategy A might get beaten by one that is good at Strategy B. Alternately, a player who is good in 3 different strategies will get beat by a player who is good at 6 different strategies.

Because the number of risky situations and possible strategic responses keeps growing throughout the game, the player who can be aware of all the INFORMATION will do much better than the player who has tunnel-vision, and is only keeping track of 1 or 2 things. This - in my humble opinion - is one of the biggest differences between beginning and advanced players. And it takes a LONG time to just get to the point where you’re tracking all of the possible risks and situations in a game - 3 months just to get started, 6-12 months to really develop a feel for it beyond the obvious (again, this is my opinion, your mileage may vary).

I know many people have warned you against learning from computers and AI bots, and I echo much of what they’re saying. Playing against humans exposes you to a much broader variety of strategies and possiblities - learning from computers will hem you in and make you think that only this narrower range is good.

However, IMHO, a beginning player who has a good grasp of the fundamentals of play, but no human player to guide them through the next steps, can learn a lot from AI bots, as long as you have that grain of salt firmly placed between your teeth, and make sure to go out and apply the things you learn in the messier world of playing against humans.

Something that has helped me a lot is watching two different AI of different strengths play each other.

There are many AI out there that are freely available:

The Leela engine has this very useful features where you can turn on a heatmap of possible moves, and see the most likely probabilities created from hundreds of thousands of human games. (note: you have to use this in the standalone Leela.exe - I couldn’t make it work loading the Leela engine into Sabaki. However, you can always just have 2 different software programs going and load their moves into the board by hand yourself, etc)

This helped me a lot in terms of seeing which of the myriad possibilities were the most promising in that moment, but it was up to me to then create a story about the various fights on the board at that time, and recognize why one was more important than another.

Good luck!

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Wow, I didn’t realize that the OP was from 2014

Horse is probably a 1 Dan by now! :wink:

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Unfortunately, the OP looks to have played three games against bots in 2014 and hasn’t returned since. Looks like the provided reasons for taking up go were less than convincing :frowning:.

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I’m still wondering how a 2014 thread ended up in RECENT?..

Recent as in recently commented on. The most recent post was only 19 hours before yours.

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I am also a chess player played many tournaments and won. I was like you at first, asking myself, “Do I really want to play a whole new game?” I then watched an anime called Hikaru no Go. It looked dazzling. I was like “ok where is this game, how do I play it?” I found it, but my games were not looking at all the same, I lost a lot. I lost hope. I then realized in a chess perspective that all games Including go must deal with the same tactics. I’m not saying mine will work for you, however I am a sacrificial chess champ player. I’ll give up my queen to win with a bishop and a knight. I played the same way with go, not thinking of every piece but looking at the board as a whole. I suddenly got a lot better. I then took different tactics of chess into play and realized Go is JUST as fun! If you ever want to learn feel free to message and play me anytime.

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Very generous of you, but as has been pointed out, the original thread poster hasn’t been seen on OGS since 2014… :,(

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