The thing is not about the game setting, he can play whatever time setting he want(it’s just like 10 min absolute time game with 1s buffer ). If he play properly with the 10 min+1s*5 setting then there’s no problem. The thing is he fill stones and that is against the proper go etiquette and against usual tournament rules.
I thing he should be banned for filling stones (not for the time setting). I won’t give an example, he’s basically filling stone in every game.
I think there are two separate issues in this thread:
proposal of showing time setting in lobby clearly to avoid confusion
report/ban player who refuse to pass after the game have ended(which is what the player that OP showed was doing). I think it’s clear that what he’s doing is clearly unacceptable but when you start to mix other stuff in like what time setting he used… airbagging in people just get distracted. If you got matched to a player like this who refuse to end game and play moves in your eyes, it wouldn’t help even if you have 1 min byo yomi.
Thank you for exposing this. I believe in exposing trolls, sandbaggers, cheats, and even those who engage in what I guess could be called sharp practices. Call me cynical, but I doubt that you will find much consensus on the ethical side of the issue—it’s the times we live in. You have added to my collection of distasteful behaviors. I once considered starting a thread called “Troll Watch,” where people could post such things, but I decided it would be too controversial. Quite a lot of this sort of thing goes on. There have been several people who put out challenges that gave their opponent a large negative komi. The most clever was negative 70.5 under Chinese rules, which many people misread as the normal 7.5. Then there was the guy who regularly gave himself 9 handicap stone in a 9x9 game. He did get a lot of hopeful takers, even some repeats, though others were upset because they didn’t notice the handicap in the challenge. Perhaps the most original (a full-blown cheat) was the guy who massively flooded the game chat, causing his opponent’s computer to freeze, and leading to his win by timeout (there is a thread on this one; look up “flooding the chat” if you’re interested). Just think if all this ingenuity could be applied to the betterment of humankind…
This looks like a bug. Setting up a game with 1s per move time limit shouldn’t be possible. It has nothing to do with Go. This could be loosened up for not-ranked playouts, but for ranked games I’d suggest something like hard limit of 5s per move.
I completely don’t care about this particular player, but frustration of all his opponents is simply not worth it.
Again, this has nothing to do with Go skill. It’s not possible to play any reasonable game in this time and the best solution to this problem is systemic solution in which application restricts ridiculous settings.
again , i do agree its totally stupid to play at such speed, but if both agree on it i have no right to complain, its what i meant
problem is one of the 2 players didnt know about it and lost by timeout unfairly slight_smile:
a minimum time limit seems wise though (and a maximum… lul )
but best of best is really to display time settings in game lobby before game starts (you only see neutral time), and when one player puts a stone you are panicked by short time so you dont even think on cancelling lol
I do not disagree with you, I’m all for freedom of choice. But there will always be some arbitrary restrictions. Why not 0.5 second per move, or how about 7.34 second? I mean… if 2 players want to agree to that, why would we restrict them?
Displaying time settings, may, or may not solve the problem. But if we agree that 1 second per move time setting is ridiculous and, again, has nothing to do with Go game, then there is much simpler solution - constrain possible settings to something sane. Minimum of 5 is just a proposition that will with 2 lines of code, limits the frustration of many players in the future without adding any extra effort from admins.
Honestly, pesonally I’d even for futher simplification, and allow only multiples of 5, i.e. 5, 10, 15, etc. for byo-yomi. 5 seconds is not much worse than 1 second. I cannot imagine somewhere preferring 48 seconds over 50 for byo time. I’m not trying to suggest this solution, because you’ll always find players who’d complain - “Oh, but I only play 12 seconds per move games, you cannot take that option from me”. Ugh!
5s per move is still playable though, but not deep ^^
i think a consensus can be found on the minimal time ^^, but then what about random freezes and bad quality connection (ok you shouldnt play if you have it but it can happen to anyone anytime^^)
btw jokes aside i never played against you ^^ come (ง°ل͜°)ง me ^^
Did you guys notice there’s 10 min main time in addition to the 1s/move byo yomi, so it’s just equivalent to a 10min absolute time game. So the player’s setting totally playable for 9*9. (I’ve played a 19 by 19 game with 100+ moves that ended in <10 min ,5s/move , bad quality but there’s definitely still reading involved ). It might be hard to find a cutoff for all combinations of main time+ byo.
The difference between 48s and 50s is negligible but I think there’s noticeable distinction between 3s, 5s, and 7s games though. 3s is literally just instinct, 5s I have time think about directions, 7s then there’s a little bit more time for reading.
edit:I misread the time settting there was 10s instead of 10 min main time, now it make sense…