Well first up, the tournament was set up with simple time (2min/move). This is a known bug ( "Time control: simple" doesn't work properly ) but everyone played quickly enough that it didn’t matter so this isn’t my main point.
As with all live tournaments, this message is shown on the page:
but three of the six registered participants were not online at the start and yet were not removed until after the first round. This was a little irksome and I’m not aware of an existing thread on this possible bug but without these ‘shadow-participants’ the tournament wouldn’t have started so this is not my main point either.
As if One-Color-Go wasn’t hard enough, the tournament created simultaneous games (or at least one). This is a known bug ( Tournament assigned two games at once to each player ) and is listed on Github so I image it will be resolved in time and therefor this is not my main point either.
Despite timing out in the first round, two players were still assigned games in the second round. Specifically this game and my opponent in this game where I made the mistake of timing out because it was one of those bogus simultaneous games that doesn’t actually count in the tournament. Note however that timing-out still got me disqualified for round 3. So be warned! However this bug is probably connected to #3 above and so this is not my main point either.
We had awesome fun playing One-Color-Go!
Main Point: “Claim fun in your heart and entertainment shall follow”