I’ve found that the stones for OGS are either too harsh feeling or too dull for my eyes for a long time so I’ve been experimenting making stones trying to be between those two ends
https://imgur.com/a/some-go-assets-D0b8Zq5
Suggestions welcome.
For those interested in the process. My current approach is to create a icosphere and put a board under the stone that doesn’t show in the render but gives a slight glow to the rim. Then I also use two large radius lights for an even lighting rather than a harsh single light reflection like most depictions. In order to get the bright white and the dark black I do change the light levels a little bit so there is a slight inconsistency. Next I’m thinking I might try to recreate the slight translucency feeling of yunzi stones since I also like how they look in real life.



