I see, Omote, thanks for clarifying.
The number of simultaneous games is a decision based on how much we want to play each day. If I was to play a single corr game with a simple move-a-day minimum clock, I could wait all day to play a move again (most people do play more frequently/faster than the clock allows, though, just like live Go). So, experience allows me to know the “flow” that works for my situation. When I play about 20 simultaneous corr games, I can click on OGS five or six times a day (when riding a bus, eating alone, waiting at the car repair shop, etc.), and each time there’ll be about one third of those games (6-7) waiting on my move. If I was to play 60 games at once, there’d be about 20 games waiting for my move on average, so if I had blocks of, say, 20-30 minutes several times a day, I’d play 60 corr games (I don’t have that much time, though, so this is just an example). A person playing corr can answer one move, or four, or twenty, based on their situation at that moment (waiting at a red light, just answer one game…kidding!)
A quick final comment is that many think corr games lose the in-game flow, or become a “series of single move puzzles” rather than a smooth movement through the game, but I can tell you that, once played regularly, that just doesn’t happen…we click back five or so moves and the flow for that game is easily recalled. We are looking at that same game several times a day for a few weeks…we remember the game flow (especially when we’re getting slowly trounced…lol). And, by playing many games that start at different days, we get to simultaneously play beginnings, middles, and end games, so the daily variety is fun and challenging.
I agree with you, Omote, and TRhode…the number of corr games is an individual decision in the end. There may be a fine line between enough to enjoy them all and too many so we’re pulling our hair out.