Somebody who is coming to OGS after finishing something like “interactive way to go” or similar just looking for a start, and is then paired against players up to 17 stones stronger is not going to create a steady stream of new players or a helpful community. Instead, many players of the range towards 13k will get frustrated by the irregular occurence of players playing way off from their designated rank.
It is ok for everybody if the point made is, that glicko 2 requires this kind of starting placement to make adjustment of scores possible.
It is not ok to take that for granted and say "Ok well, taken that fact, we are doomed, sorry new players"
You should take the individual aspects into account and find solutions, not look for excuses.
Problem: New players are placed at a default rating for already advanced players, instead of a start position according to their skill
- The idea to present new players with a question asking for their skill, like for example Jokes_Aside suggested and placing the new player accordingly
Here we are ignoring the argument, that we cannot do that on purpose, because the solution is valid, and we will not talk ourself out of a valid solution with a problem thats not inherently part of this problem, i.e. the need of glicko-2 to place beginning players at 13k.
Problem: Glicko-2 needs players to be set at 13k by default for glicko-2 to work, so we cannot set ranks for beginning players as we wish for.
Yes, we need to set a technical rank to start at 13k, and i am sure there are people that can explain why that is true over the length of a complete series of GoT. But even if it is true, it does not help to find a solution.
But OK, Let´s assume for now, we cannot absolutely change that. What could we do to archive our goal nevertheless?
One example could be to set new players to this fixed point, but internally nudge the rating according to the rank we want to let the player start, or what the new player selected. If we cannot change the rating value of the player directly,
there are other options to overcome this problem.
- Directly edit glicko-2 rating according to player selection
- Let player start at glicko default rating, but add some losses to their rating to adjust for the selected skill
- If further technical limitations block this, you could even go that far as for example let the new account play internally some games against leela to adjust their rating down, then clean the history of that account and hand the account over
Point made is, don´t hang up on arbitrary technical circumstances, but look at the root of the problem (“new players having problems starting on ogs”) and its effects (“players leaving, new players not staying”), define the solution you want to have (“We want new players to start at a rating and against players according to the strength they bring here”, “we want new players to have a first experience on our platform and in this hobby as positive as possible to make them stay for long”). THEN you can go look for a way to realize this plan and check for technical hurdles to overcome.