McMahon bands of 10 ranks each… We can call it “OGS McMahon.” 
7d-3k
7d, 3.9
6d, 3.8
5d, 3.7
4d, 3.6
3d, 3.5
2d, 3.4
1d, 3.3
1k, 3.2
2k, 3.1
3k, 3.0
4k-13k
4k, 2.9
5k, 2.8
6k, 2.7
7k, 2.6
8k, 2.5
9k, 2.4
10k, 2.3
11k, 2.2
12k, 2.1
13k, 2.0
14k-23k
14k 1.9
15k 1.8
16k 1.7
17k 1.6
18k 1.5
19k 1.4
20k 1.3
21k 1.2
22k 1.1
23k 1.0
Everyone beyond this point has zero points.
Bands of 10…
– Allow strong Kyu players to face off against the Dans and possibly get a “Dan killer” award (if the developers ever comment on how they feel about the awards thread.)
– Same for double digit Kyu players trying to become SDK.
– Reasonably allows for beginners to get into competitive tournaments.
– We use base 10 numbers and cannot make the bands any wider anyway.
McMahon was invented from a misunderstanding according to the article meaning that there is still room to make it right. I think this looks clearer.
What concerned me is that the initial points feel like they should go the other way around to give the weaker players a chance to get deeper into the tournament and expect the stronger players to win in spite of the initial points.
I’m pretty sure you have the most experience in OGS tournament directing.
Do you find people bailing out after a couple of rounds because they have not only a low rank but a boat anchor for initial points?
Do you think it would be easier on tournament directors to award people winning their bands as well as overall?