So I was thinking recently on trying to think of how to make a game that was more similar to war,
and I had an idea:
What if you could force your opponent to make peace?
So it works kinda like this:
Before the game, both players choose how many points they want to win by, and set aside that many stones: these are now morale counters.
The game progresses mostly like normal except for one thing except that every time one of their stones is captured, they lose a morale counter. When a player runs out of morale counters, they are forced to make an unfavorable peace (loss).
If the game manages to progress to the scoring stage, the one with the most points only wins if they win by the amount of points they had chosen during the beginning stage, otherwise it is a tie.
A few things are still needed to consider (as I have not managed to play a game of this yet…):
Is the amount of ties going to be too large? or should you need to win by the amount of points you have chosen minus the amount of points your opponent had chosen?
Should the player with the most morale counters go first? Should the player who goes second get komi? Who should go first?
Just a thought, I wanna know y’all’s opinion. Does this seem as interesting of an idea to you as it does to me?