10v10 26x26 - Say like this will be only available for 5 days. So the board is 26x26 and you have 9 other people on your team. The team who get 100 territories 1st altogether wins.
1v1v1v1 50x50 - Only available for 3 days. The board is 50x50 and the 1st one to get 15 territories 1st wins!
Blitz Impact - It’s like Blitz but it is 5 seconds per turn. Available for 1 week.
Competitive Mode (Example):
If you play this you are entered in a giveaway for free perks! (Mods decision)
How to enter: Play your 1st game and you have to get more than 3 territories.
Score basing: Won (100 points) Lose (50 points) Every territory (5 points)
This will be tracked and will have a leaderboard this will be only available for 5 days.
1st Place: Free Perks (Mod’s decision)
2nd - 100th Place: Longer vacation time perk!
Isn’t blitz with 5 seconds per turn already possible (with simple time controls)?
Skins as in different boards / stones or custom avatars? Because those are also already available.
How to judge when a player has a certain amount of territory before the game is finished? That’s not really how go works, “getting … territories by move …”
How is it boring? This site is made to play go against other people, and in fact it is one of the few severs that is constantly being updated and extended with new features, improved UI, etc (a lot of it contributed by volunteers from the community here). Try playing on KGS if you want to see what no updates looks like.
Also, I don’t think a game that has been played for several thousand years needs any updates to stay relevant / interesting. Variants of go are fun to play around with, but I’m sure most people here think the best variant is plain vanilla go.
Also - the “updates” that happen here are mental ones - i.e. over time you become a better go player, and get a better understanding of strategy and tactics, etc.
That - to me - is the most satisfying update of all…