So my thinking is:
Go could be somewhat unique in the streaming world since, as far as I can tell, you should be able to slash the fps of the broadcast in a way that shooter games can’t, which would allow for streaming in greater detail, no?
I ask because I just watched a really choppy go stream and my first thought was “I wonder what fps he’s trying to stream at? Surely 30/60 (which I imagine is standard) is just a waste of bandwidth and, even with a video camera pointed at your face, surely something like 5-10 fps would be sufficient for a go game and tremendously drop the bandwidth and cpu/gpu tax”
Could people with streaming experience comment on this?
Also, I am kinda toying with the idea of streaming… what are some factors that would make this beneficial / detrimental?