Hello all,
@saxmaam and @trohde:
OGS already grants its users certain freedoms to the detriment of the ranking system: we can choose our opponents, time settings and rules, when to play and even handicap and stone color. Why stop short of allowing rank reset?
A losing streak is always a statistical possibility. The ELO system does not care about the style and finesse of your moves, that you gave lots of handicap against a 10k who was really much stronger, or that you misclicked and your opponent refused undo. I believe that a loss of rank can be unjust, especially when the number on display no longer matches the player’s skill level (which, by the way, I think it never does, but that’s for another discussion).
Yes, if I play 10 games and end up at the same rating as before, my influence on overall OGS ratings would be close to zero (I believe there is a small point bonus just for playing). By ‘rank inflation’, I was referring to the situation of a player finding themselves underranked at some point, as many OGSers used to be - and in my opinion still are, especially when compared to other ranking systems. ‘Skill inflation’ is probably more correct
@SunPin, I don’t want checkers, no thanks
Doesn’t the rank reset kick you from ladders and tournaments? I thought that’s how it works here.
If it’s about honesty, what is so honest about going into a game as 4k when I have the self-confidence to say that I am really stronger than that? Even if I am, as @legas said, ‘lying to myself’, it would still not be honest.
At any rate, I also believe that ‘power levels are bullsh*t’, meaning that there is no guarantee that a 6k can’t outread a 3d in a particular fight. The numbers are not so meaningful.
‘Fun’ in a Go game, to me, means that I can respect the opponent’s moves. It’s very frustrating to lose by missing a huge self-atari in the endgame. Not fun. On the other hand, if I can see the strength of the opponent’s moves and how they spell out the reason for my loss, I am entertained and satisfied.
@legas, I don’t often get to choose my opponents because I’d rather choose my time settings (live game) and wait for challengers
@Jamada, I agree that you need to be able to understand the reason for a loss if you want to learn from it.
Sill, I think of this ‘foundation of knowledge’ as a thing that is misinformed and must be refined rather than added to.
It means that Go skill can only be skewed (e.g. placing more emphasis on the corner territory than it really deserves) and cannot be forgotten (you don’t ‘forget’ to have an opinion about the corner).
I agree that failure is good for learning. An underranked player can expect less failure and therefore less opportunity for improvement (and fun, see above).
Unfortunately, the ELO algorithm punishes failure in the interest of placing a number on your skill.
@Mikasa and others,
This dogma of ‘let the system figure it out’ is really getting on my nerves. It’s a statistical algorithm, not magic! Is it right to suppress a user’s rank choice, which they feel is right, and subject them to the whims of this algorithm, which suffers from incomplete information, statistical outliers and player’s ranks never being accurate in the first place?
Isn’t a rating algorithm more appropriately placed in the role of an observer rather than a dictator? The point, to me, is that a player can look up the numbers and ask, ‘how strong do you think that I am now?’ - and the system will give its best-effort answer. When you start to think how you can prevent all manipulation, the cause is already lost, because sandbaggers will always have a way.
Finally, the reason why I don’t respond to every paragraph and why I don’t use the ‘quote - riposte’ posting format is that I don’t like it when forum discussions explode into huge walls of text that nobody wants to read. Sadly, this has just happened