OGS proverbs

If you eat pizza and deeply understand yourself you have no idea about baduky.

“Don’t do things that don’t work”

“A blitz game is not a good time to go to Starbucks”

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Recently someone messaged me, ‘Take care friend in Go.’ so here’s the obvious proverb:

A friend in Go is a friend indeed.

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Sweet one but don’t forget that each go proverb has its exception.

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Is this a Go proverb? Then it has an exception, which you will find in my previous post. :wink:

Cookie

Actually the logical inference is that “each Go proverb has its exception” can’t itself be a Go proverb. Proof by contradiction.

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Rule #1: Don’t talk about KGS.

Rule #2: Don’t talk about KGS.

Rule #3: Don’t talk about KGS.

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Can it be a Go proverb and an exception to its own rule?

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Some proverbs :grin: about rules and exceptions.

There is no rule without an exception.
There’s an exception to every rule.
It is the exception that proves the rule.
There is no general rule without some exception.
No rule without an exception.

Is a proverb a rule?

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Something like a “natural” rule, opposed to social rules made by human on human

I don’t think a proverb is a rule but there might be exceptions…

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From BGJ #35 (January 1977), pg.18 – Weak Players’ Proverbs (Francis Roads)

As we all know, the 15-kyu player is the backbone of the Association, and the aim of this brief article is to help keep it that way.

Weak players have an unwritten code of Go proverbs similar to those used by strong players, but as far as I know this is the first attempt by anyone to codify them. Please note that these ten precepts are based not on any abstract theory, but on my actual observation of the play of some of the most experienced beginners in the country. Anyone who masters them can raise his strength from 15 to 20 or even 25 kyu very rapidly.

  1. Handicap stones are a source of weakness, and need strong defence.
  2. One small secure territory ensures success.
  3. Ko fights lead to trouble and are best avoided.
  4. Large moves are sente; small ones are gote.
  5. It takes an elementary player to spot an elementary trap.
  6. Your opponent is quite likely to allow you two moves in succession.
  7. One point near your opponent’s last move is worth ten points elsewhere.
  8. Hurry to fill an opponent’s liberty before he can fill one of yours.
  9. After you have made a couple of dozen moves, it is time to start thinking about surrounding some territory.
  10. Never pass.
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Lose 10000 Games As Quickly As Possible

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Make 100 Go Memes as quickly as possible

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“If you don’t like tsumego, you won’t like playing go anyway”

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“Connect before you get a disconnect.”
or
“There is no connection at the carpenter’s ISP.”

It’s probably just for me, but my internet goes down for some minutes quite often. When I come back I usually have very little time to move, so when I see that my connection is lagging I try to simplify the game as much as I can.

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Considering how correspondance games are popular on OGS i would rather say

Lose 10 Games As Quickly As Possible

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10 years lost very quickly—correspondence games :laughing:

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Never play blitz sober

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Well, to not study your own games, you must have played games to not study.

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