OGS rank histogram (outdated)

Apologies, because there’s an undocumented feature that exists for no reason whatsoever all ladder games were skipped in my code. Now that I included them, number of corr games is a bit higher:

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That bumps up 3d+1d up to 3d in time controls rating:

System Description Percent
1 byoyomi 5m+5x30s ~9%
2 byoyomi 10m+5x30s ~7%
3 fischer 2m+30s/move up to 5m ~6%
4 byoyomi 20m+5x30s ~6%
5 fischer 30s+10s/move up to 60s ~4%
6 fischer 3d+1d/move up to 1w ~3%
7 fischer 3d+1d/move up to 3d ~3%
8 byoyomi 10m+4x30s ~2%
9 byoyomi 15m+5x30s ~1%
10 simple 60s/move ~1%

Now with a quick hack from size by rank chart we can get live/corr vs rank:

Notice that since I count players here, not games percent of correspondence is higher. Probably it means that corr fans play fewer games each, while live players pump out a lot of games.

I also wonder whether the way I download games affect this in any way. I go through game ids with a certain big step. And corr players often start games in a tournament simultaneously so games are created in batches. And my script can step over whole tournaments. Should be fine in the end, of course, but I keep my suspicions.

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