Apologies, because there’s an undocumented feature that exists for no reason whatsoever all ladder games were skipped in my code. Now that I included them, number of corr games is a bit higher:
That bumps up 3d+1d up to 3d in time controls rating:
№ | System | Description | Percent |
---|---|---|---|
1 | byoyomi | 5m+5x30s | ~9% |
2 | byoyomi | 10m+5x30s | ~7% |
3 | fischer | 2m+30s/move up to 5m | ~6% |
4 | byoyomi | 20m+5x30s | ~6% |
5 | fischer | 30s+10s/move up to 60s | ~4% |
6 | fischer | 3d+1d/move up to 1w | ~3% |
7 | fischer | 3d+1d/move up to 3d | ~3% |
8 | byoyomi | 10m+4x30s | ~2% |
9 | byoyomi | 15m+5x30s | ~1% |
10 | simple | 60s/move | ~1% |
Now with a quick hack from size by rank chart we can get live/corr vs rank:
Notice that since I count players here, not games percent of correspondence is higher. Probably it means that corr fans play fewer games each, while live players pump out a lot of games.
I also wonder whether the way I download games affect this in any way. I go through game ids with a certain big step. And corr players often start games in a tournament simultaneously so games are created in batches. And my script can step over whole tournaments. Should be fine in the end, of course, but I keep my suspicions.