We need a feature About no losing and no winning,Come to an agreement between the two Participants,In chinese,We call it”和棋”(draw)
Culture and Rule Meaning:
Embody the principle of “no global homomorphism”: and chess determination is a bottom-line mechanism for the rules of Go to maintain finality of a game and prevent unlimited circulation from undermining competitive fairness.
Philosophical Metaphor: Some views interpret draws as the projection of oriental thought of “balance of yin and yang” and “harmony of the mean”.
Do you mean your want to be able to offer and accept a draw in Go, like you can in chess? Chess is inherently a much more drawish game (even if we had integer komi to allow draws by scoring in Go), so the rule about offering draw makes sense as a time saving measure when the players can see continued play would lead to a draw.
I also feel that in certain situations, it would make sense for players to be able to just agree to end the game as a draw. That would probably happen way less often than in chess, but it could make sense for triple-ko situations and such.
But we have!
The New Zealand rules have integer komi, so games can absolutely end as a draw ^^
Players can also use custom komi when setting up a challenge, so that the games can end up as a draw, altought setting up custom komi renders the game unranked ^^
And then theres that super rare result of “tie by moderator decision” result, which unsurprisingly is not available for users during the normal gameplay… But those can happen too, if moderators manage to notice a triple-ko game while its still underway ^___^
It could be argued that players somehow deciding on their own that the game has been drawn, would actually undermine “competitive fairness”.
In chess and other games where draws exist, those are determined by the rules, not the players.
If we are going to view this from a philosophical point, things are even worse, since will be an artificial, externally enforced, balance.
On the board, someone is winning, but they decide for unknown reasons to forfeit their advantage and accept a draw. Now, if you extrapolate this on the philosophical spectrum, it is like recognising that there is something wrong in the balance, but choosing to ignore it instead of working to improve the balance and just declare everything “done and balanced” even if they are not.
On Tygem it’s possible to propose a draw. I’ve never done that myself, but many times I had a huge advantage on the board, and my opponent proposed a draw. Of course I refused, and I found that behavior a bit rude.
As a side comment, I’m embarrassed as a Kiwi that we came up with our own rule set. CJK have been in the game for a very long time, then the new kid on the block comes along and says “yeah, I mean it’s not bad, but we’ve got a few changes”. It seems impudent to me. (I am aware that several other countries have their own rules.)
That ^^ said, there’s fewer than 100 serious go players in NZ. In that environment, integer komi makes some sense, perhaps. If we play a game which is truly even, not a charity draw, no problem because I expect I’ll play you in the future, probably next week—the decider will have some added flavor to it. By contrast, in a country with many go players, we may only ever have one encounter so let’s have a result.
Additional thought: a jubango is traditionally ten games so you can have a drawn series. If I were emperor of the world, jubangos would be either 9 or 11 games because the result of a series seems more significant than that of an individual game.
To add a bit of personal experience, my 5yo daughter was attending a Go school this year, and they learn to play by playing first capture Go, and later first capture Go but with 3 stones or 5 stones.
When playing with such rules on a 9x9 or 13x13 board, actually many games end up in a draw (as soon as they children learn to stop creating cutting points everywhere, meaning it’s time for them to graduate to real Go).
They play on the school app against other children from the same school network (in that case Nie Weiping Go academy), and even had a national online tournament. So the draw feature was a necessary part of the game mechanic. Because of that, it may feels more natural to those players to have a draw button.
“yeah, I mean it’s not bad, but we’ve got a few changes”
I believe that superko (situational or positional) are a much needed additions to the original CJK rulesets, actually to remove the possibilities of draws.