Sometimes I like to look at other people’s games (especially games in tournaments in which I’m participating). It’s possible to make comments as an observer and post variations, but it’s a bit obnoxious to fill up the comment box like that. Instead of doing that, it would be nice if we could create (partial) reviews of ongoing games. In particular, I’m talking about reviewing ongoing correspondence games.
Obviously such reviews shouldn’t be visible to the players until the game is over, but observers might benefit from being able to read such reviews. Not only would it be educational, but it might even be entertaining; reviewers obviously wouldn’t know the result in advance, so predictions could be made and compared to the eventual result. In fact, this type of review could even replace the current implementation of the Malkovich log. Wouldn’t it be awesome if observers could read the players’ thoughts as the game progresses rather than after game completion?
Another factor is that finished games are quickly forgotten. If someone wrote a review on a correspondence game I finished even a day ago, I might never even realize it was there. In contrast, if a review were available immediately after finishing a game, I’d definitely want to look at it while the game is still on my mind.
Obviously this idea would be much more useful for correspondence games, seeing as how you are far less likely to get a live review immediately after finishing a correspondence game.
It would be nice to be able to start a review(demo/review) of any live or correspondence games while the games are still going on. It reminds me of KGS clone feature. Handy stuff. I hope this get’s implemented.
As the OP noted, simply using the observer chat would also serve as a workaround, but I think the point of the suggestion is to request a cleanly implemented feature to support this.
For example, reviewing an ongoing game should then automatically update the game history in the review as the game progresses.
Forked games don’t get automatically updated with the latest moves in the real game. So once one hits the end of the fork then he needs to make another one.