Playing
If there are more than two players, each side has an equal number of stones that together add up to the number of points on the board. For two players, black has a number of stones equal to half the points on the board plus 1. Place seven black stones in the prisoners lid. White has a number of stones equal to half the number of points. If both players have stones in the prisoners lid, an equal number of each are removed until there is only one colour. Alternating turns, each turn a colour places a stone or partial stone not in the prisoners lid on a board of linked points to create a position different to the one after their previous turn. Stones that can be linked to one another along paths of stones same colour are considered a group. Groups become prisoners if they canât be linked to an empty point or partially empty point and itâs not their turn. No passes unless a player runs out of time on the clock, after which the person using the next colour must use their time to use one of those colours stones to capture every time a capturing opportunity appears, or splitting into partial stones and playing where captures would have been made by a full stone if there are multiple opportunities, and if a capturing opportunity doesnât appear then the colour passes the turn instead.
Scoring
The game ends when a player has no more stones to play. Each colours points are 2*the number of groups of that colour on the board minus any prisoners of that colour, subtracting an extra half point from white. Then, the points of any group of empty points next to groups of stones that are not adjacent to at least two separate groups of empty points are proportionally shared out according to the number of each colours stones adjacent to an empty point of that group of empty points.
Application
I think this is probably the best possible ruleset that should be used as an Olympic standard. It satisfies the irks of those who sided both Area and Territory rules during the previous attempt.
Maybe this could be added to OGS!