Here it’s called “TriGo”: TriGo :: igGameCenter
Yes, I see, thank you very much!
Yes, thank you for that site! But the game Trigo is not a real “hexagonal GO”. It has a very strange rule - they put 2 stones every move! It’s incorrect, I think! And yet another problem - there is nobody who wants to play there!
I think the idea is that with too many liberties it becomes difficult to have any good cutting tactics similar to crosscuts in ordinary Go.
I haven’t really tried it, but it’s kind of what I’ve heard here and there. So usually something like having two moves at a time or playing with two colours each, or other variations are supposed to bring back some complexity.
Oh I didn’t realize that, sorry!
Lot’s of great inspiration here: https://www.reddit.com/r/theocho/comments/1idavui/palio_delloca_di_cagli_a_board_game_where_the/
I imagine that there will be a whole other set of physical challenges used to resolve any disputes about how any captured stones have been misplaced.