@RedAgent14: I’ve taken a look at your profile. I can see that you are playing many games, which is a great thing, as learning Go is about building a database of patterns in your mind. You slowly learn to recognize board configurations. Each configuration, depending on which color you are, will need to answered in specific ways, in order to turn each situation in your favor.
This means recognizing little shapes and big patterns. Each shape requires that you respond to it in a specific matter. Depending on the overall board configuration around that shape, perhaps there are multiple ways in which you might respond. Only experience and this growing database of shapes and patterns will inform you what the right course of action is in any given situation. Pure raw exposure to the game of Go, literally hundreds of games, is what you need to get better.
As your rank improves you will hit a point where it becomes necessary to begin studying deliberate topics in Go. Whether that be shape, the ability to read (correctly predicting how the game will play out for the next several moves), how to evaluate your best move options, how to fight invasions (when a player plays in area you probably thought you already dominated in order to build a new two eye structure), etc… But for now, all you really need to worry about is getting in that raw experience.
I recommend starting with the 9x9, as that was my path and I’ve enjoyed it so very much. The board is smaller which means you’ll get in multiple games in the same period of time it would take you to play a full game on a 13x13 or 19x19 board. It should be noted that I only play 9x9 though, so I am a bit biased
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One thing I have noticed is that you are playing opponents that are well above your ranking. I recommend that you begin creating your own games and restricting the player rank to no higher than two levels above your current level. Once you begin to move past 25K, do not play any players that are less than 2 levels behind you. The point of this is to face players that are very similar to your own level. In this way your matches are almost guaranteed to be against players who are of similar skill.
This will make your games more rewarding personally, as you’ll have a greater chance of winning; important for confidence in the beginning, especially since it confirms that you are improving, even if only slightly. It also means you are exposed repeatedly to the same type of opponent mistakes and range of move types and pattern formations. This can be very helpful in beginning to build a database of Go gameplay in your brain.
I’m taking a look at some of your games, hoping I might be able to give you some pointers. The last game you played yesterday was this one, where you resigned. I’m not sure why you did, because it was a very close game, and while you would have likely lost, it still could have been really close. I left a variation showing how White may have only won by 0.5 points.
I have gone through the first couple pages now, and I see that you are resigning almost all of your games. This tells me that you are either quitting when you feel like there is no hope left, or perhaps that you are frustrated or hopeless and see no point to continuing. Either way, I highly recommend that you begin finishing your games to their completion.
Go is not about winning. It is weird to say that, considering it is a game between two people, but once you begin to truly understand Go, you will understand that losing is a part of Go. You will never be the best, never be a top player, and never feel like you have a strong grasp on how this game works, or that you possess great skill. There will always be players, by the boat loads, ready and waiting to crush you. And not just a loss, but the kind of loss where you feel like you don’t know anything, on account that they crushed you so seemingly easy and completely.
Playing Go is about the pursuit of self improvement. You only ever can hope to slowly improve over past versions of your best self. Slowly but surely your rank will rise and your game count will increase into the thousands. I’ve played over 2000 games in almost a year’s time, 99% of them being on the 9x9, and I feel like I am a strong 14K. I have been on the verge of crossing over to a strong 13K player for about two months now.
Go is a slow process where winning is never the stick by which we measure progress. We learn to take small joy from figuring out puzzles on the board. By seeing that we now rarely fall victim, if ever, to a pattern that once haunted us becuase we were so often undone by it. We strive to find enjoyment in quiet contemplation of trying variation after variation in a Correspondence game match. We make friends and share our love of the game with one another.
Go is a game that is more about your relationship to the game itself, than it could ever be against our opponents. It is about the discovery of new methods and shapes and what works and what doesn’t. It is a passtime and a hobby and a pursuit, but winning is never the destination. On account that winning is an illusion; no matter who you are or how high you go. Studying the history of professional Go players shows us this, and we have records going back over a thousand years.
At this point in your journey, all you can do is try and try again. Strive to find enjoyment in simply trying to figure the game out. Once you get a beginning grasp on the game, it will become obvious to you where some of your weaknesses lie. Then you can focus on practicing the things you are poor at. When you begin to get better, more weaknesses will reveal themselves. And 25 years later you will find yourself continually repeating this pattern of identification, analysis, practice, and growth.
I would be happy to try and do a teaching game with you. This can be simple or it can be a serious affair where we play a bonified Coorespondence Study Game over the period of a month or so. I haven’t wanted to take on any new students, on account of my lack of free time, but I can see that you are struggling, yet playing enough games that it seems obvious you are making a serious attempt to learn. I am sending you a text on OGS right now. If you read it and are still interested, please let me know and we can get a game set up right away.
Here are a few resources to help you, in case I don’t hear back from you:
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Demo boards I have created for my students which you might find helpful.
( A ) There is a Go Proverb which reads: “Corners, Sides, then Center”. This is generally good advice for how to develop on the board. Here is a very basic demo board which showcases why.
( B ) A group cannot Live without having two eyes. What a two eye structure looks like can be difficult for a beginner to understand. This demo board does not teach you everything, but it does show you several types of two eye structures possible on the 9x9 board.
( C ) Finally the topic of Moyo (territory you have influence over and will likely own if you develop it properly) is difficult for beginners to comprehend. But once you begin to understand it, it can be a real game changer. This demo board attempts to showcase how it works.
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The Interactive Way To Go, is a website tutorial that teaches you basic Go concepts. It could be a lot better but it is one of the best resources on the net for new players to develop basic skills. You probably already have a lot of these figured out by now, but I still think it is worth taking a look at. I went through this tutorial after I was 20K and feel it still strengthened my understanding of some concepts.
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Many people, myself included, find that playing Chinese games are easier to start with. Counting can be slightly easier to understand. Due to the score estimation tool available in any OGS game, you don’t really need to know how to count. But it can be reassuring to understand how games are being scored. I’ve prepared a demo board today, just for this purpose, which teaches how to count in a game utilizing Chinese rules.
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Here is an image showing how to create a game on OGS that restricts player ranks and utilizes the ruleset and time settings that you prefer. These games can be ranked, so there is no reason not to use this method. I use it exclusively to find all of my opponents.
Instructions
( A ) On the OGS website, at the very top, you will see a line of links that reads “Home, Play, Games, Chat, Puzzles” and so on. Click on Play. It will take you here.
( B ) You will see several buttons (Blitz, Normal, Computer, Correspondence, Create). Click on “Create”.
( C ) Fill it out how you want and then press “Create Challenge”. Your game will be listed among open games for other players to choose from. You shouldn’t have to wait long before an opponent joins.