I really don’t understand the fear of mass timeouts.
Yeah - if auto-annulment was removed - players that time out on a large scale would lose a lot of ranking.
But….. isn’t that a good thing?
I’ve been in other threads where people say its then not fair to their next opponents who think they are a lower rank than they realistically are.
But that is already a problem on the server. Ratings are often not representative of a players real strength.
There is a 2d player in my local club that is a 1k on here. I take stones from him - but if I was to play a rated game against him online it would have to be even or both of our ranks would be overly affected by the result.
I proposed this elsewhere - and bring it up again → why not convert players that mass timeout over to pseudo-provisional players. Their rating becomes a ? again, and they can’t enter tournaments that disallow provisional players until they play enough games to have their rating balance out again (say 5-10 games, similar to how many a new player would have to play).
You could call it a punishment for bad behavior - but really it is just a natural consequence of poor sportsmanship.
Then we could just remove the auto-annulment rule altogether.
On a related note → I was in a correspondence game recently. We were only 40-50 moves in and it was clear to me that there wasn’t a path to win. I lost a group on the bottom and my opponent had a better position to take advantage of that. They were only maybe 20 points ahead, but it was clear that continuing to play would only increase that.
I actually thought for a second “I could just let my timer run out and it would annul the game because it is early enough that their lead isn’t clear enough”
I only thought that because I know that the auto-annulment rule exists and benefits those that think like that.
Instead I resigned.
Limiting the number of active games for a player is not a fix for the problem. It would be the introduction of an altogether new problem.
Let the ranking system do its job, and put up some more guardrails to show consequences for poor sportsmanship.