I got a notification that my vacation mode would and did turn on to prevent a time out. But I did time out anyway. 2 vs 2, Looking for a 10 kyu, a 1 dan or a 5 dan to make fair teams

I got a notification that my vacation mode would and did turn on to prevent a time out. But I did time out anyway. 2 vs 2, Looking for a 10 kyu, a 1 dan or a 5 dan to make fair teams

it’s rengo, probably it doesn’t work in rengo
and devs forgot to add it in game information in rengo
I think that vacation never works in rengo… I think that’s been the case since the start, if I recall correctly. ![]()
So the question is - did vacation mode turn on because of the rengo game, or was some other game about to time out?
(I guess this tells us that the notification needs a link to the problematic game).
If the notification came as a result of a rengo game, that’s a bug (sorry!
)
It’s a surprising bug, because I definitely went over the case of rengo… @Tschej can you check?
Whether it’s a bug (in which case it’ll get fixed ASAP) or not… it’s clear that the rengo situation needs to be more obvious now. ![]()
You do recall correctly. Also, the documentation does highlight it: “Vacation mode doesn’t apply to casual Rengo correspondence games.”
problem:
some tournaments with “vacation not allowed” rule were created before auto-vacation and “no vacation tournaments” features were implemented
vacation is still not turned off in these tournaments
then everyone suddenly got auto-vacation turned on by default in the Settings
and now a lot of people got disqualified
all these thousands of users who are already play in such tournaments are forced to turn off “auto-vacation”
most are likely still didn’t turn it off,
because some other games, they have problems with tournament games
and those who did turn it off would be unable to have this new feature for a long time and then they would forget to turn it on
some commentators are surprised, so maybe (hypothetically) bugs where vacation turns on too early are exist
and it may be turned on because tournament game itself, maybe they planned to make move in the last hour, were not going to time out, but still got disqualified
Yes. It turned on because of this rengo. When I clicked on the notification, it also sent me to it.
(I had another game on low time, but it had 5 hors left when the vacation mode went on. Thazs 4 hours too much to be the cause, right? Just making sure)
OK - that’s a bug Tschej - sorry about that, I’m on it.
Ah I see.
It sounds like it needs to be the case that “games in tournaments that are not ‘disable vacation’ must not turn on vaction”.
Does that sound correct?
tournaments where vacation is not allowed should be converted to tournaments where vacation is not possible
Yeah - that’d be ideal.
I don’t think it’s practical though - finding them automatically would be tricky, and enabling TD’s to turn it on would be problematic, because they’d turn it on for tournaments that currently allow vacation.
It was a mistake to make the default “turn on” (or at least, this is a regrettable side effect).
I’m almost inclined to just announce “if you’re in a no-vacation tournament, you might want to turn this off” ![]()
Interesting:
We both challenged the same opponent. And because auto-vacation, we both won by timeout 100% simultaneously.
Now, we both have the same place: 1841.
Gold background is supposed to paint me to show me where I am in the Ladder.
Bug: there are 2 users painted in gold now.
I wonder if other bugs are possible because 2+ users can have the same place in the Ladder.
the last place and number of players are same number: 3178
it’s impossible when some places are written twice.
Actually there are more than 3178 players.
Any news on that? I find no-vacation tournaments have been running smoothly and I’d love to have a string of no-vacation non-tournament games stressing me out for summer.
If you are stressed maybe you need a vacation ![]()
Nah I’m craving some stress rn ![]()
Just got saved by this feature today. Usually I have more than two days of time left for each game, but there was one game that just started after I logged out. New games start with 24 hours only, and I just happened to not log in for one day, triggering the vacation.
I don’t know if y’all realize how ridiculous it is to wait 8 weeks for a game to timeout that was supposed to either be played daily or end from timeout in a little more than an hour.
Why is it ridiculous that the person didn’t get to this specific correspondence game before they had to leave for vacation?
Would you have made the same observation if they had chosen 11 hours on the clock as the time to go on vacation?
Note that the exact same complaint can be applied to a game that has month-long clocks: you can still go on vacation just before one of those times out, yet it would be outrageous to be indignant at having to wait 2 months per year in a month-per-turn game.
I think the point we could explore here is “where is the line at which a correspondence player actually expects a “FAST” game?”
The 12 hour clock for correspondence is a bit of a weird one in this respect. We could exempt it from vacation, kind of as a “signal” that this game is “special” and expected to go steadily, but then you are signing up for a 3 month period with no vacation… if you extend it to 1 day per turn games that’s 6 months without fail…
Alternative thought: it’d be possible to extend the time-per-move for live games into the day-per-turn territory.
This would mean that you would have to keep your browser open. Or we allow disconnect from such games ![]()
Whichever way you look at it “a slow, but not with massive pauses” time setting needs special treatment.
I agree that’s bad, and why I was uneasy about using auto-vacation as a workaround for the serial correspondence timeout annul problem.
How vacation got turned on is not really the issue is it? In fact, we don’t know for sure that auto-vacation was the source, here…
(I’m not arguing that it wasn’t, only pointing out that the problem already existed)