Is there something that I need to do to have this issue put on an official suggestions or issues list?
Enable conditional moves and disable analysis. I think with locked moves like SanDiego suggested, the problem will be solved.
Just a thought experiment for me, (please help me if I miss a point):
Assuming one is white.
- White chooses the next move (like normal) and hit 'lock" (= send) button
- after that White can think about Blackâs next moves and hit âlockâ
- âŚand so on.
For diffrent variations White can go back in the path, but only to Whiteâs locked moves and assume a diffrent followup black path,
and then his white always locked responses.
If the real Black chosses his course of action, the white locked variations will be played.
Therefore White can cjoose conditional moves, but canât take it back after learning about a bad outcome (in the virtual game).
That means White see only that far what it is risk to play.
White has to plan careful like in the real game, There is no undo for white stones.
Or do I miss something?
sTan, I think you hit the two stones right on their head there
Wish there was a way to get this suggestion added to an official âreviewâ list or something like that.
There are two ways - itâs not clear which has the best chance
-
File a suggestion here: https://github.com/online-go/online-go.com/issues
-
File a suggestion here, and get people to vote for it: https://ogs.uservoice.com/forums/277766-online-go-com-suggestions-and-feature-requests
I have seen several ideas implemented through github⌠to my knowledge Iâve never seen anything on uservoice get implemented
As far as I understand github is kept mainly for bug reports and pressing problemsâŚ
While uservoice is for future ideas and possibilities. Thus it may seem âignoredâ a bit because it is not high priority usually⌠But I know of several that have been implemented (and you can check those on uservoice)
Unless told otherwise I would (only personal opinion) try to keep github as clean as possible to keep the âpressingâ issues able to be quickly resolved and not hidden under an onslaught of (while often good) ideas that can wait.
I guess itâs also important to remember that github has its issue report section but also itâs PR section, so thatâs I think why I thought of it for feature improvements as many have come in recently through PRs
Ok, now I am gonna embarrass myself, but as far as I understood Pull Request are for third party written pieces of codes, ready to be implemented, not for ideas. So if you are a coder and want something improved then by all means go for it, but for us ânormalâ humans this section should be âoff limitsâ no?
Am I wrong? Or did I miss something completely?
No embarrassment, I believe that is essentially correct. Though we have quite a few people that like helping and PRs are not always as âready to implementâ as the coder thinks, so this section can be as open for discussion as the issues section is and quite often I have observed bug fixes and QoL improvements rolled into one since they can often affect the same system which is why some discussion of site improvements inevitably ends up in the âissuesâ section.
Well, happy I have not been completely off thanks for clarifying
Guys, there are 15125 correspondence games going on right now, and I donât understand how such a thing is possible with the automatic locking of conditional moves. Do people really enjoy waiting 1 day to connect an atari???
I dont think many people see it like that. Since a lot of players have an abundance of games active (to the point where it is almost too much) its actually a nice change of pace to just connect to an atari without thinking and then go on to the next game where a hard decision awaits. That, i believe, is also the main reason why conditional moves are underused even when availible.
I also think itâs a reason to get conditional moves working, so people would play more moves in less games.
Itâs clearly a matter of opinion only, but my opinion is that more moves in less games is âbetterâ than less moves in more games.
If you have 7 games going at 1 move per week, it seems crazy to me - that means that you have a gap of 6 days between connection with each game, rendering it more like a âfull board puzzleâ than a game.
You could play the same number of moves per day - 1 move per day - in one single game going at one move per day.
I really donât understand why people donât do that: more connection with each game, better âquality of playâ.
GaJ
Another reason some people donât use conditional moves may be that they have no idea how to do so. I fall into that group. I donât think it is explained anywhere on the site.
What is there to not understand? Itâs all in the nameâŚ
You click on the âconditional movesâ tab and it opens up an analysis window of sortsâŚ
Play alternating opponent moves and your responses and after submitting if your opponent plays any of your âpre-conditioned movesâ then your responses will be auto played.
Thanks. I donât remember a conditional moves tab in the correspondence games I played a while back, but maybe I didnât notice it or maybe I saw it but didnât want to click it not knowing what I would have to do. As I hope to undertake some new correspondence games shortly, this will be useful.
It can also be disabled if the game has analysys disabled
This is precisely the problem. OGS links a playerâs ability to use conditional moves with both playerâs willingness to allow âgame analysisâ - in other words, by default, you will never see the conditional move tool.
The argument here is that separating the two tools (and automatically allowing conditional play) can only benefit players who play correspondence go.
Tool 1) Game Analysis (unrestricted board to play out variations on)
Tool 2) Conditionals Moves (restricted board where you must confirm a move before playing more, and once you confirm it, you cannot take it back); in addition, possibly limit the number of moves to 3 or 5 locked moves.
some information about conditional moves can be found here, as well as on other features of OGS. I was surprised not to find a link to this page on OGS itself. Did I overlook it?
Thanks.