Cool, thanks for looking over it.
I just grabbed another game that finished a few mins ago, screenshot their predictions while the game was ongoing, vs after the game finished, just to have a more recent example.
This is a 2 stone game and white won.
So yeah I guess we’re waiting on the server to implement changes to match the GitHub repo, and then I or whoever can update the frontend to match that also.
I meant to come back to this also. I did find previously a mention of probability and expected outcome in glicko
It looks functionally the same but it’s evaluated at different parameters, like combined variance or standard deviation of the two players rather than just one.
Now how much that changes in moving from glicko to glicko2 I’m not sure. The rating scale is a little different I think, so that might modify the means slightly by a scale factor. The main change might be whether the volatility parameter makes a difference or is incorporated into the win probability or whether it’s only relevant in the update steps or the parameters.
I meant to make time to learn more about it, try to understand how it was derived but I hadn’t gotten around to it.