FYI if you turn on “experimental interface settings” under General Settings (and maybe you had that turned on already!) then the right column is now wider - the Goban will try to be as big as it can be, then the right column will try to take up most of the remaining space.
While we are on the topic of game page layout, is it just me or do do the new analysis buttons at the bottom of the game board seem a bit redundant since we already have the “analyze game” option in the sidebar?
The biggest reason I don’t like those buttons though is that at least for my laptop screen, it creates just enough length in the page that a side scrolling bar is now needed at the right hand side of the page even though it can only move up and down ever so slightly.
Am I the only one experiencing that or did everyone who just took screenshots in this thread conveniently crop it out? For me that new sidebar gets in the way and is just kind of annoying to look at.
It’s unthinkable for the goban to be smaller than the chat!
I know my laptop screen has a slightly different aspect ratio, playing video games often means I have to play around with graphics options…
The improvement is significant, I don’t know if technically it’s easy to give let’s say another 10% width or it would need too much time, considering, to get it right on all screens. Maybe it’s too much trouble, I can live with what we got.
I used the same game GaJ used initially, for consistency.
I get that, too. I’ll try to take some screenshots tonight.
It’s my personal opinion, but in my screen specifically, it would look like the goban is pushed too far to the left (it has to, because dimensions and square). It feels somewhat disorienting. I prefer how it looks now.
In your own screen (first example) it seems alright, in mine the proportions needed for full coverage seem off.
This is what I get: two scrollbars on the right. It’s quite difficult to select the scrollbar on the right since it’s so thin and squeezed between the other scrollbar and the popup side menu.
Edit: actually that problem existed with the old setting.
A second line in the writing window could be useful but the second line should only appear if you type more than 1 line, otherwise one more line of the past chat would be hidden.
This is not really related, but the most recent comment
from that screenshot gives me a funny idea:
a significantly-multiplayer (it would need to be fairly large, to keep things somewhat
close to normal Go) rengo where 2 players - one assigned to team, chosen at the start
and known to everyone - are saboteurs, each trying to help the other team win.
(To avoid the game ending almost-immediately but still allow it to end, one would need
passes by those 2 players don’t count towards ending the game
those 2 players are not allowed to play in the
for their stones’ color
, and to avoid it being good for those players to just throw
away stones at the end, one would need area scoring.)