Go advice (short and sweet)

Are you counting liberties? Because you should be!

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Play away from strength.

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Easy…

“Try Go.”

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When I was about 15k, a player suggested I should count liberties–I didn’t grasp how fundamental that is. That was really good advice for me to get. I’m about 9k now, and I spend much more time thinking about liberties than I used to–and I’m enjoying the game more! : )

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Let’s have a beer and forget about the mess we made of it. Cheers.

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A 4d player when I was first starting: Keep your stones connected and separate your opponents.

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Make your stones work together

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If you understand everything, you must be misinformed. (Japanese proverb)

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The best piece of advice on Go I ever received was from Bruce Wilcox (we worked at Intermetrics together). It was: in a contact fight, a string having five or more liberties is stable, so you can tenuki. The rest of his E-Z Go information was great, but this was key.

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Best two pieces of advice (applies more to stronger players)

  1. “sacrifice a group before it gets too big”
  2. “if you don’t know where to play, just tenuki”
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More practical advice from Murasame-sensei:

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This was his previous advice:

Hazuki-chan’s One Point Go Lesson about eyes and alive groups!

@discobot quote

:left_speech_bubble: If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. — Albert Einstein

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@Uberdude this one is gold

I have several.

  1. Do not try to reinvent the wheel: I see many players trying to approach the game in some really idealistic way in the hopes that they are going to produce results never seen before, and or create some novel way of doing something on the board that inevitably just ends up being a total waste of time. We’ve been playing Go for a long time, and the only real new thing to happen to Go in the last hundred years was the introduction of AI. Before that, we had pro-level players who came up with interesting ways to play, but only after they had mastered the game to a level where they could realistically understand the game well enough to come up with novel ideas.

  2. It’s okay to lose: It really is. Winning is a bonus; the journey and its destination are usually set by how strong you want to get or some other ambition. And for us to learn, we must both win… and lose.

  3. Kill your ego: Underestimate your opponent.. You lose. underestimate yourself… You still lose. throw away any sense of superiority or inferiority, and treat every game you play as winable, but a task that needs completing. However, much as you enjoy it, that is up to you. However, allowing any ideas where ego is the driving factor will cause you to make mistakes.

  4. Emotion is the death of reason: Playing go with any underlying, strong emotions will cloud your judgment. You can go into a game with anger, or it can come about during the game’s process… and that anger and emotion you have may well be justified, but it’s not going to serve you at all.

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SHORT AND SWEET

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i seem to have a problem with this concept…. (i tried tho, if thats any consolation)

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Suggestion: put your explanations in hidden tags (just keep your short and sweet visible. )

They are interesting.

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To be clear, my comment is a joke. I’m glad @Lord_o_o_Spoon included explanations (and doesnt need to hide them)

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