Rereading the article now, I recall looking at it before when you posted it previously.
One thing relevant for
might be
What most people often forget is that go is simply a game to most people. Like chess, checkers, or video games, it is just one way to pass the time and enjoy themselves. It is not something that they obsess over and try to improve at the way most of us do. As a result, the mindset needs to be completely different for these people.
Teaching go is reserved for trying to help a player gain another stone in rank. This is not what you are doing. You are simply trying to help someone learn the rules of go and be able to play a game on their own. It doesn’t matter if their moves are great, or whether or not they make mistakes, they simply need to be able to play and you will have accomplished your goal.
Though I think it can be extended also from beginners to other players that are just happy to play and don’t necessarily need to improve to enjoy it.
It goes on to say
As a result, your goal is not to “teach” go; but to instead market and sell it to anyone willing to give you their time and attention. You are not a teacher. You are a go enthusiast who wants to share with everyone why go is awesome and why they should play it. And the way you are going to do that is not by teaching them the game, but by introducing the rules to them in a fun and easy way.
So maybe I’ve absorbed more of the article than I thought XD
I think there are some good points about teaching new players in there, not trying to win, leaving weaknesses etc. When I play with newer players and they’re not sure where to play and they’re worried if I play move X, which doesn’t work for me, they’ll be in trouble, I just play it anyway and let them capture it etc. Even with doing things like that it can still be a close game. A lot of players also don’t want handicap, and it’s not clear I would say to people how big skill gaps can be anyway in a game they’re new to.
Even if a group only has one eye at the end of the game (9x9), I just let it live and count the points.
This one I do feel a bit more like objecting too. I don’t think we should encourage people to score games incorrectly
It’s different if it’s surrounding area and there’s a weakness, like some four or six spaces in the corner. I might mention it that there’s a weakness depending on the player, or one can just leave it alone and count it as territory like the weakness wasn’t there.
It’s different when a group is just dead with one eye. Any go app you play on will probably mark it dead, when you play online with people or bots, it’ll mark it dead, so it kind of just serves to add to the confusion not to learn to score properly ![]()



