Careful with this. Hundreds of live games may be played in the time it takes to finish one correspondence game, and for correspondence, a large portion of this time is not actually spent on OGS. So if there are 100 ongoing live games and 10,000 ongoing correspondence games, the time spent by users in-game may still be comparable.
Similarly with challenges - live challenges close if you leave the page, correspondence challenges don’t. Looking at the challenges page, one might assume that correspondence rengo is the only thing anyone plays here >.<
So if we want to focus efforts on a specific time control based on what gets played the most, probably should get a count of how many games started over a period of time (preferably long enough where funny business like WSD doesn’t skew the results ).
Also just wanted to +1000 on this. Just want to take a moment to share WCAG Guidelines for anyone not familiar
Hear you loud and clear on this! I’m imagining a clear, open process for taking input then converting that in to action items. We’ll compile user stories first (loving that link @esoka!) then go from there. We’ll build consensus around specific, actionable items- keeping them small at the start- as yeah “Homepage redesign” means a million different things and is impossible to tackle by itself.
Like I said I’m no seasoned vet at this sort of organizing, but it’s a skill I’d like to hone and hope it could be a valuable contribution.
We’ll definitely want a new thread! Catching up on this one was a lot for me too. Just seemed like the most relevant place.
So step one would be: create a new post and thread focused on collecting perceived UX problems (“it’s hard to find my Profile”, “Hard to quick match from homepage”, “Nav is confusing”). Discussing relative importance and potential solutions would come later.
Down to pull the trigger on this, or sketch out a larger / more specific proposal for the whole process if people would like to see that first. (Maybe that’s step 0).