Hypothesis - Tips: The Main Difference Between TPK--DDK--SDK--Dan

So I’m SDD? Got everything memorized. :smirk:

From my POV:

DDK usually have

  • basic understanding of some heuristics (corners, sides, center)
  • seen some joseki and tsumego
  • have developed some sort of feeling of where they want to play
    BUT
  • lack or quickly lose view of the entire board
  • don’t have the shape intuition to reliably predict and therefore read sequences
  • can’t tell if a move is forcing or not, i.e. they respond to every move (ain’t that right, @opuss :smiley: )

SDK

  • know a great deal of heuristics
  • have done quite a few tsumego
  • have a lot of game experience, know common non-joseki sequences
  • developed some idea of sente and gote
    BUT
  • they’re still very easily manipulated into being greedy, envious, defensive
  • can’t read very deeply and therefore
  • don’t know how to handle unusual situations / when things usually considered bad are the ‘best’ option

DAN

  • usually loads of game experience
  • strong fighting shapes
  • deep reading, usually recognize life&death in <8 moves right away, can read ~12 forced moves
  • fairly independent of joseki because local outcomes are easy to read
  • decent understanding of sente
  • fairly well-developed global assessment
  • know how to come back from a bad position, maybe due to experience with over-/trickplays
    BUT
  • as a result of massive game experience, usually developed bad habits > unrefined style
  • bad endgame - no one wants to practice it because it’s tedious
  • lazy => stagnant, because improving takes massive amounts of effort at this point
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