Inconsistent game time across time controls

That is not the same as providing a rationale for imposing equivalence on people while disregarding their preferences.

I don’t disagree, and if you read my post more carefully, you will see that. My whole point is that this thread is seeking to impose equivalence without regard to the community’s preferences.

I would definitely like to see an empirical analysis of how time settings affect move time. Currently OGS time estimates work a lot like the back-of-the-envelope calculations @shinuito posted. I’m curious how much better we could do!

1 Like

This is a conversation about whether a change should be made. I don’t know why you’re claiming that we’re disregarding preferences. Even if they were the most popular time controls or even voted on, that doesn’t mean that the community has a preference for the default auto-match settings to have wild variance in game length. You also just can’t effectively design a website by directly polling every user on every decision. So if you’d like to propose a concrete change to how a decision like this is made, please propose a process. Or if there already is a documented process that we’re not following, can you point me to it? I think that a conversation like this, along with rational thinking and ideally getting data from the developers on how long games are currently lasting, is sufficient to make these decisions.

1 Like

This topic was automatically closed 91 days after the last reply. New replies are no longer allowed.