Is rating volatility a bug or a feature? [Forked]

This has changed to be 1-game ratings periods, and as I understand it (or so I hope) it uses special volatility calculations for games closer or further apart from each other like Lichess does

I’d imagine you’d have to write a whole new ratings system, theoretically it should fit to each player for whatever rate they play at (as opposed to glicko-1 which had it as a constant), but the effects of volatility on Ratings Deviation should already be time-dependent as-is (this is one of the things I griped about constantly during the “sliding window” system)

1 Like