Is there a way to get the current board state of an active OGS game from the API instead of just the sequence of moves played?

I’m not really sure.

It looks like some people tried to collect some resources though

There’s probably a bunch of random bits of python code though that people have made

deep_learning_and_the_game_of_go/code/dlgo/goboard_fast.py at master · maxpumperla/deep_learning_and_the_game_of_go · GitHub from GitHub - maxpumperla/deep_learning_and_the_game_of_go: Code and other material for the book "Deep Learning and the Game of Go"

is in python I believe.

I think deepmind was supposed to have some C++ libraries for games GitHub - google-deepmind/open_spiel: OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. with some code open_spiel/open_spiel/games/go at master · google-deepmind/open_spiel · GitHub

The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python.

I must’ve tried googling for things before:

2 Likes