Moving OGS Forward

Hi!

There’s some good news!

Just to spill my guts, though: I was considering cancelling my support, because I haven’t seen any progress (not without proper whining on the forum beforehand, but somebody asked before me). It’s not much, but it is everything I can spare on regular basis. However, when I’m paying you I get the sense that I can demand to see some progress (I can’t find milder words, sorry).
I would be very much content if there was a notice in the change log (or a social media stream) that you’ve worked on this and that, especially if it is infrastructure-back-end-under-the-hood-magic thing I can not see. I understand it takes time, but you should understand it should be communicated to your (paying) users that you are not drinking Glengoolie Black on some sandy beach, but working hard.

Sorry for ranting, but I thought this should be said aloud.

3 Likes

OGS is still growing. The increased number of users means more time for support and bugfixing too, or am i wrong? (Thanks to Alphago).
Do you need more programmers? OGS needs to show some functions befor KGS is fighting back. I rly like OGS, thats why I am writing here. Just think up on a mix of backend and frontend work on the same time. I dont want to lose it, coz of inactivity or missing communication to the community. Don’t get me wrong, but a message about “A lot of work has been focusing on our backend infrastructure” is what we want, too.

Just thought about the possible techingmode. This would rock the block. If you need help, ask us. We are here to help, not to blame you.

Greetings

1 Like

It’s quite true there hasn’t been much visible progress as of late, but we have actually been quite busy! The big thing I’m working on at the moment is rearchitecting our backend to be able to support multiple game server locations around the globe presented as one unified system. Along with this primary goal, a lot of systemic long outstanding bugs are finally being addressed (random timeouts, notification problems, some lag issues), and preparing us for some long requested features (much better game list and searching support, some better challenge mechanisms).

So sorry it’s seemed slow, but bear with us, it’s a big change set :slight_smile:

  • anoek
18 Likes

Thanks, this is enought for me. Just hold us on the line, we’re interested in your work, and the progress of OGS.

Greetings

3 Likes

Same here. Thank you.

2 Likes

This is more then 1 year ago. Now that adds and suporters bring some money in. (and beside the server moving in may/april(?) …is there anything changed?

(or did I understand something wrong?)

A fair question! In short, yes lots! Though understand that the timeline is like this: 1 year ago we turned on ads and our supporters started helping out more than they were, 8 months later we’d built up enough of a safety net and our monthly revenue got to the point where we felt comfortable enough about one of us quitting our job to work full time on OGS, and so that’s exactly what I did and have been working hard these past 4 months on the next major release.

Very soon we’ll be releasing “Version 5” of OGS, which includes a ton of refactoring and overhaul work addressing many long standing issues, a number of interface updates and refreshes, and a lot of performance improvements across the board - so hang on just a little bit longer, it’s almost ready :slight_smile:

25 Likes

If I understand correctly, version 5 is already being tested on the beta version of the site. It does seem like it uses a lot less RAM. The new UI might take a bit of getting used to. It looks like the new score estimator is written in Web Assembly, and everything is gzipped too, so there should be great speed improvements.

2 Likes