My key is
471207_Uzvdv1PUUyckzGr8xIS40Sdz3yeoiiA5
I can’t promise I’ll become active again, but at least I just solved 50 in python (mainly because I want to get those first 50 done now).
My key is
471207_Uzvdv1PUUyckzGr8xIS40Sdz3yeoiiA5
I can’t promise I’ll become active again, but at least I just solved 50 in python (mainly because I want to get those first 50 done now).
I’ve just been doing them as they came up in the thread. So I’ve only the first 10 done.
If anyone active has the first 40+ solved, I don’t suppose they would want to keep going in order really?
I’m not sure if @_zaki @bugcat @esoka etc would want to come back to continue on in order.
Ah, I went MIA a bit >w<
If you stopped at 7? I’m only a few ahead really. It probably wouldn’t take too long to catch up and move onto 11 say
Those both seem a bit more tedious than mathematically interesting. I’ve been putting those off mainly because of that.
I guess the most straightforward way to tackle Monopoly is just random simulation of enough rolls until the order of the top-3 likelihoods seems to have converged. However, the most tedious thing is coding up all of the rules about cards and board movement.
Another approach could be to calculate the steady-state probabilities of the Markov given the transition probabilities implied by the dice rolling and card rules. However, again its tedious to deal with coding up the transition probabilities. It seems that the proper handling of the state space involves the combination of both the board position and the states of each deck, however, I imagine that ignoring the deck state (and just assuming a random shuffle before each card draw) and reducing it to just caring about board state might be accurate enough. Technically, tracking dice state might also matter, but maybe it’s also a reasonable approximation to ignore that.
I’m guessing that the final answer will still have Jail and Go in the top-3.
About Sudoku, I guess it’s no harder than coding up a Sudoku solver, potentially needing the guess and check method for some problems, but a shortcut is just to quit as soon as the first top-left 3 digits are solved, and also focus on guess and check on that region first.
As a fall back, a simple first-order logic solver could probably get the top-left 3 digits solved for many of the problems and partially solve enough of the rest to just manually finish those. I guess coding a partial solver and then partially solving less than 50 remaining sudoku puzzles by hand is not too much effort. Maybe a hybrid approach is actually the fastest (in terms of real elapsed time, including coding time) way to get to the solution.
Some of the earlier ones I don’t mind doing again, since it was many years ago I did them the first time and it could be fun to try it with a new language and/or new techniques.
How about “community programming problems”?
We all create problems ourselves, throw them into a hat and pick them out randomly.
We did a little bit of that above
I think the main problem is coming up with problems that are actually do-able.
The ones that might sound interesting usually aren’t doable
I’ve heard of a place possibly related to this forum, which has some open programming type problems one could look into
Something about putting black and white stones on a grid.
(the joke had to be made )
I suggested 2 problems early on in this thread, which I think are a similar level to the early Project Euler problems
I love it when interesting math problems pop up in real-life dev.
Here’s one that came up recently:
Write a injective mapping from board positions => natural numbers such that:
I don’t think it’s that hard mathematically compared to EP, but you do get to flex the combinatorics muscles.
How does that relate to real-life dev?
Mathematically it’s quite trivial to create the mapping. If there are Nk board positions with k stones, then the fact that I know there exist that many board positions means I have a bijection between the set
{0, 1, … , Nk-1}
and the board positions. So, you just send the n-th board position with k stones to
n + ∑i<k Ni.
The question is really asking how many board positions there are.
Programmatically, another solution is to first figure the total number of board positions, then create an enumeration, and use some sorting algorithm of your choice to sort the numbers.
52631578947368421
nines = 9
while nines % 19:
nines = 10 * nines + 9
print(nines // 19)
1480
pairs = [(3, 4), (6, 8), (9, 12), (12, 16), (5, 12), (8, 15)]
count = 0
for x, y in pairs:
count += 2 * (20 - x) * (20 - y)
print(count)
The number of legal 19x19 board positions has been precisely computed: Counting Legal Positions in Go
Mathematically, it’s straightforward to implicitly define this bijection function. Sort all board positions first by number of stones, and then by the ternary number represented by the stones.
In practice, I think that it might be intractable to implement some code that takes a legal board position as input and precisely computes the value of the minimal bijection function. On the other hand, it’s trivial to design some code to compute non-minimal bijection functions.
I wonder how this sort of challenge came up in real-life for @benjito.
Joseki deduping!
Right so you take a joseki sequence and you’d like to map it to an integer which would conveniently show up in a url for example.
The fact you can forget the history, and just map from the board position is also convenient for merging any branches.
Seems interesting
But shouldn’t it be like this?
pairs = [(3, 4), (6, 8), (9, 12), (12, 16), (5, 12), (8, 15)]
count = 0
for x, y in pairs:
count += 4 * (19 - x) * (19 - y)
print(count)
(I also see you didn’t count the boring grid-parallell ones, but I’ll allow it since it makes the solution cleaner )
Also, follow-up math problem to the first one:
Let N be any natural number that is not divisible by 2 or 5. Does there always exist a natural number K such that N * K contains only ones?
For example if N = 13 we have K = 8547 since 13 * 8547 = 111111.
(this doesn’t really fit in the thread since it doesn’t involve programming, but I’ve only half-solved this one myself so interested to see how someone else solves it)
Oh, you’re not using a board with 19x19 squares?
I was counting distinct pairs, so 1-1 and 4-5 is the same as 4-5 and 1-1.
Ha, I completely forgot about those…
Me too
Here is an image showing the 4(5-3)(5-4) = 8 different ways of putting a (3, 4) distance on a 5*5 board: