perfectionist inside me would cry
some people will not understand that these(?) are clickable, just like with old OGS hamburger menu and would choose wrong rank
I would put the ranks on the line below (maybe smaller font)
included a couple other changes
- Make the Skip button gray (or even change to gray link styling instead of a button)
- Gray because: we donât want them to skip
- Skip is more ânavigationâ than âactionâ, hence link styling could make sense
- I think the ranks should abut (not overlap). âIf youâre X, click Yâ makes the decision a lot easier for a newcomer.
Regarding overlapping bands, the reasoning is in the OP:
Overlapping bands express (subtly) that the starting rank has high deviation.
Having overlapping bands takes the pressure off for players that are near the boundary. âPick the group you want to start off playing games withâ rather than âthink hard about out how strong you are before you clickâ.
in Go everyone except beginners usually know their rank from some other place, they wouldnât think about it, they would just prefer to choose that rank
most new users would think these buttons mean âchoose your rankâ, they would not invent idea that it means âchoose rank of your opponentsâ
And it solves nothing. Perfect choice of opponent is probably those with rank identical to your rank
its opposite
if someone think they are 2k , it should be clear which range to choose. if ranges overlap it creates additional question to ask themselves. Instead of wasting time on answering that unnecessary question, they should click something fast and start playing.
The overlaps give my âparsing a UI to decide what to doâ processor a seg fault because those buttons are suggesting exclusivity like a radio button, but then the text undoes that. So it increases pressure because I donât want to click the wrong option, and now its ambiguous. So whilst the intention might be a âwe donât mindâ you could end up with confused users who donât click anything and leave and register on IGS or KGS or Fox instead.
Thatâs extreme to say. They will leaveâŚ
I find the menu not cluttered at all, clear and overlapping is a bonus where people on the boudaries can chose what they like.
Letâs stop considering players like handicaped who canât take a decision by themself.
To me range boundary indicators like 25k-16k, 15k-1k, 1d+ or 25k-12k, 16k-1k and 4k-9d seem quite specific. I think they imply some accuracy, even though the ranges are wide.
I think better indicators, implying the right amount of accuracy would be:
-
New to Go
-
Basic (~20k)
-
Intermediate (~10k)
-
Advanced (~1d)
Wouldnât such âroundedâ indicators result in most 2k players selecting Advanced, as seems to be the intention?
In martial arts like judo it would be a bit like this:
- New: white belt
- Basic: yellow - orange belt
- Intermediate: green - blue belt
- Advanced: brown - black belt
I like this too. Nevermind.
Today I awarded a green diploma in my youth go club (the second one in the history of this go club).
I think he is already 19 years old now, but he started in the go club some 10 years ago and after he graduated from primary school (having an orange diploma in go) he kept coming to the go club every now and then.
I would change the ~1d to ~1k.
It would mean the only options for selection are kyu ranks, meanwhile dan ranks must be earned through playing.
I like the uncertainty given by the ~, I think this is the way to go.
Other than that, I would prefer any of the proposals that show a rank over the ones that hide that information.
I also highly encourage this to be brought out of beta, even if further adjustments are needed down the road.
I think the difference between 1k and 1d is fairly arbitrary, considering the wide range of go skill and the variance of ranks between different regions and different servers. So elevating the importance of the boundary between 1k and 1d feels a bit like gatekeeping to me, but I donât really mind if most people on OGS prefer a 1k indicator over a 1d indicator for the Advanced class.
Sure but still. One has to put a limit to self ranking and i wonât chose it in the dan range.
Be it just an OGS dan. I would even rather chose it at 2k
But then the rough rank indicator would become quite specific again. For what purpose, I wonder?
When they start out at a provisional ~1k level with a high volatility parameter, their first game against a similarly rated established player will swing the provisional rating of the new account up or down by multiple ranks anyway.
Have you taken into account that âskipâ is in fact an action? We register âdonât show me this anymoreâ, and you get the normal home page.
As opposed to if you navigate away and come back, this is still there.
Iâm not averse to your rationale anyhow, just checking if this changes that thinking.
Well, my own paragdim is you canât register yourself up a certain level. Level higher have to be reached by wins in some competitive way, be simply rated games or more. So i prefer 2k as 1k to not be just at the boundary of dan.
After that said, i understand quick reajustement, volatility etc etc⌠I know it may look futile but i care like that.
Iâm 3k, and given these Iâd select intermediate, because I donât want to claim to be a dan player when Iâm not. I think using even ~1k as the top slot avoids this, though
Thatâs a good point. To me the action is so minor, and the distinction between link and action is so philosophical, that I donât see much of a difference. Either button or link would work!
~20k, ~10k and ~1k is what I like best so far, butâŚ
Edit: And the data will be collected anyway, right?
But weâre discussing the UI here, right? The top option will be optimized to provide a relatively nice experience to some top percentile of people joining the site.
I donât really expect we have that many 9d joining in practice, but if it turned out that 2d was the right starting rank (eg based on the data that we will surely collect) then thatâs what weâd use as the starting rank in the backend.
So maybe the right choice would still be to have the question mark thing and include a longer explanation there, that you are choosing to play ranked games with opponents in this or that rank range.
But also mirroring what you said earlier - letâs just get this out of beta, the UI can be tweaked later based on what new joiners say about it. While I appreciate that our opinions are solicited, I trust @GreenAsJade and @dexonsmith to make the right choices and wonât be fussed if itâs not my exact favourite option