Recognising and fully implementing ranks beyond 25 kyu

As always, the conclusion was, “You all have made good points, but we’re not going to change anything” :stuck_out_tongue:

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It’s strange that for a go site so much appreciated by beginners, this extension is still missing? A matter of priorities I guess.

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Maybe I’m illiterate, but I haven’t read anyone give a reason for floor-capped ranks apart from tradition and aesthetics. I used to think that way, but now I’d say: just allow the beginners their <25k or <30k ranks. It’s not hurting anyone.

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I think that one reason is that @anoek is not convinced that handicapping will work properly at those ranks.

IE is 27k vs 28k really worth one stone, etc.

At the time we had this discussion before, @anoek was in the middle of the big rating update, so this was on the back burner, and I think there was an idea that it would get a look after.

My own opinion is “who really cares, at that rank, how approximate the handicapping is”, but this might be a bit blasé of me.

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I think we also discussed that in some detail above. As far as I could see, there seemed to be a general sentiment that “incorrect handicapping” is only a small issue for those with relevant ranks, and “rank display below 25k” is a clear and positive feature for the same group. I really don’t think even “the handicapping system being crazily and wildly off” would be enough of a problem to offset the advantages.

Obviously both are legitimate factors in a decision, and the other obvious “negative” of implementing something is the time and effort involved doing so. I really do think it would be a mistake though to hold off on implementing this purely (or even primarily) because of a lack of certainty of having a super reliable handicap system for those ranks

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Same thoughts. I’d also vote for displaying ~30k-32k.

Here’s my data points:

  1. I’ve risen to middle-DDK now but this would have helped selecting opponents better when I started as ~24k. AFAIR, some 25k made for tough games and some “25k” were surprisingly easy to play against.

  2. I’ve noticed that some strong players have a tendency of putting a wide range of ranks into one big group “too weak to care”, perhaps making it harder to put oneself into shoes of a TPK.

  3. I’m slightly surprised the handicap point dominating the discussion so much. IME, the absolute majority of games (both ranked and unranked) I’ve seen and I’ve played between 25k-15k were without handicap, and many of those were several ranks apart. As, say, 21k I played plenty of games against 25k which I’d often (but not always) win, and plenty of games against 19k-17k which I’d often (but not always) lose. The pleasure of occasionally winning a game against a stronger opponent is something to consider; the learning value of losing to an opponent nominally weaker than you but who caught on one of your weaknesses is a good learning, too.

  4. Corollary to 2) and 3), I suspect that playing priories are different depending on the rank range. I can imagine how 50% win/lose-chance is important when one’s rating is high enough, but I doubt that many TPKs would care or even notice. On the other hand, marking your progress and getting a motivation boost is hard to overestimate.

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It’s an uncomfortable truth, but that’s basically the issue.

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Maybe it’s true for some stronger players, but there are also teachers who are strongly in favour of recognising lower grades in the interest of their students.

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