Two issues I have noticed from my first time using the feature, even though it all worked fine, and the design looked much better than I expected:
- In rengo tournaments I played, we would average our ranks and then apply the difference so we find the appropriate handicap. I assumed this would be the same if I configured the rengo game to have an “automatic” handicap, which works for normal games, but no handicap was applied.
- At the end of the game, only the two players with active turns were listed as able to approve or not the counting, I thought all the players were supposed to approve it at the same time.