Rengo status

I would love to have all the games together (as in willing to make a PR for it if other folks feel the same :grinning:)

Looking at the original game columns, the only one that seems weird to “translate” is “Opponent” column. Any ideas on what should go there? Maybe “RandomPlayerFromOpponentTeam + 5”? Like we do on the observe games page

Or maybe just put the number of players: 2v2, and ignore the fact that it’s the “Opponent” column. I mean in a way, 2v2 does describe the opponents in some way :slight_smile:

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Seeing how some casual corr (wrong order probably) rengo challenges are going, it could also be

Signed up 30x30
Game result 17x11

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Just had 6vs6 fast live rengo. Its really not possible to comprehend who did which move. Position keeps becoming more complex than I ever have in my own games and I don’t know where to move. So I barely have any attention left to see who did which move.
Commentator on Twitch said something like “wait, Who did this move?” more than once.

Maybe different colors? And paint the first letter of name in same color as mark on stone. Or have colored circle before name. (in such cases)

It’s interesting that “who did which move” is a factor in deciding where to play next, eh? :thinking:

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its not about where to play, its about that rengo doesn’t feel like real rengo and more feels like normal game without this feature

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Ah hah - interesting.

I don’t find it massively compelling, when we’re talking about 6v6 though.

I mean - who even knows what that feels like in real life anyhow?

What do you expect? There are lots of people, you’ll lose track of who played what: it seems natural.

In 2v2 rengo you know who played the last move: they are the one who is not in the active position.

In many v many the person who played the last move is also at the bottom, though admittedly that could be off the screen :slight_smile:

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in 2vs2 in real world you still see how hand of someone is moving and its clear which hand is which person. This is still much more information than this list of names on OGS.

Yes, but in a 2v2 online no-one is complaining that they can’t tell who moved, are they?

Your example was from a 6v6…

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I complaining, I can do it only if paying attention on the list of names, but I don’t wish to look at this list before each move, I wish to continue to look at the board only.
If something is possible, it doesn’t mean its very easy. more easy = more fun.

Why do you want to know who played that move?

If I put “F” on there, what does it tell you, when you just joined an ad-hoc casual live game?

Who is “F” anyhow? You need to look at the list to remember. And is that what you care about, or do you care about their rank?

because its fun

if someone can’t remember, additional information still will make it more easy to comprehend.

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OK - I understand now, thanks.

(Each of these things is a few sentences to type, but potentially days of effort, so it’s worth knowing why :wink: )

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Maybe I can’t find it, is there a way to play casual rengo with 8h or 12h clock?
It’s my personal preference for relaxed live/ fast corr simple/ absolute time, so it’s not like it has to be such setting, just asking.

I was imagining a 3x3 8h absolute time per player for the weekend…

(OT, following another idea, I would like to start an absolute 24h per player for the weekend, probably not much traction for such settings tho :woman_shrugging:t2:)

In 2v2 it’s a known tactic to for example play a forcing move just before the stronger of your opponents is about to play to basically skip their turn :stuck_out_tongue:

Or equally well, if you don’t know where to play next, or don’t know what your team mate intended with their previous move, just play a forcing move and let them continue. Sure it probably loses points, but maybe so does completely messing up your teammate’s plans :smiley:

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I think the casual rengo was designed to only use the simple time control. That is one specifies a time per move, as a simple way to implement separate clocks per player.

So my guess is it wouldn’t be possible to do casual absolute time, or casual Fischer, byo-yomi etc. One would have to do “serious” absolute time etc, which would mean one opponent or teammate using up the shared time would end the game.

I meant simple time 8h/move, I need to clarify more with all those settings. :woman_shrugging:t2::slightly_smiling_face:

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I didn’t know it’s a tactic, I know I do it. :ashamed:

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It looks like Live Simple and Correspondence Simple don’t come close enough in their options.

You could open a thread about that one…

I don’t want to burden the thing if nobody else is interested, mainly asking if there is and I missed and sharing my dream. :slightly_smiling_face:

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I dunno, to me it makes sense there wouldn’t be much of a gap :woman_shrugging:

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