I would love to have all the games together (as in willing to make a PR for it if other folks feel the same )
Looking at the original game columns, the only one that seems weird to “translate” is “Opponent” column. Any ideas on what should go there? Maybe “RandomPlayerFromOpponentTeam + 5”? Like we do on the observe games page
Or maybe just put the number of players: 2v2, and ignore the fact that it’s the “Opponent” column. I mean in a way, 2v2 does describe the opponents in some way
Just had 6vs6 fast live rengo. Its really not possible to comprehend who did which move. Position keeps becoming more complex than I ever have in my own games and I don’t know where to move. So I barely have any attention left to see who did which move.
Commentator on Twitch said something like “wait, Who did this move?” more than once.
Maybe different colors? And paint the first letter of name in same color as mark on stone. Or have colored circle before name. (in such cases)
in 2vs2 in real world you still see how hand of someone is moving and its clear which hand is which person. This is still much more information than this list of names on OGS.
I complaining, I can do it only if paying attention on the list of names, but I don’t wish to look at this list before each move, I wish to continue to look at the board only.
If something is possible, it doesn’t mean its very easy. more easy = more fun.
Maybe I can’t find it, is there a way to play casual rengo with 8h or 12h clock?
It’s my personal preference for relaxed live/ fast corr simple/ absolute time, so it’s not like it has to be such setting, just asking.
I was imagining a 3x3 8h absolute time per player for the weekend…
(OT, following another idea, I would like to start an absolute 24h per player for the weekend, probably not much traction for such settings tho )
In 2v2 it’s a known tactic to for example play a forcing move just before the stronger of your opponents is about to play to basically skip their turn
Or equally well, if you don’t know where to play next, or don’t know what your team mate intended with their previous move, just play a forcing move and let them continue. Sure it probably loses points, but maybe so does completely messing up your teammate’s plans
I think the casual rengo was designed to only use the simple time control. That is one specifies a time per move, as a simple way to implement separate clocks per player.
So my guess is it wouldn’t be possible to do casual absolute time, or casual Fischer, byo-yomi etc. One would have to do “serious” absolute time etc, which would mean one opponent or teammate using up the shared time would end the game.