Looking at it afresh I can see that this is what it seems like “surely it is for that”.
It makes casual games even more casual I guess. “This is so casual I can leave whenever I feel like it”.
You can tell that I personally wasn’t viewing it this way by the message that pops up when you click resign in a casual game
Sigh. I dunno: we could actually easily enough fix, in the front end, the problem of the game appearing in the active games list. I’m just don’t know if it is equally easy to fix the “games I’m in count notification circle thing”.
If that too could be fixed in the front end, maybe I’m leaning that way afterall …
Tbh I can live either way. One thing that is making it feel more severe though is that many of rengo games are in pause limbo. Totally recognize that’s been fixed for future games, but that’s the situation now.
Question: is there a way to know if player that timed out or resigned was B or W? Especially in bigger lame games and/or it’s been a few moves, it’s really difficult to keep up.
I realised that this game is at the top of my active games, not highlighted.
I still don’t know if it counts in the counter but I write it down because maybe it helps
I wonder what happens if there are more participants than there will be moves in the game (around 300 for 19x19)? Does that game still count as a win or loss for those who didn’t even make a move?