Time stats
Found the time stats:
My comment
I did a quick analysis on the data. The results show us that live games and correspondence games are the most popular game types players choose, haha. If I were a product manager, I would say that let’s cut chinese rules and fischer for automatch, and focus on making the ideal experience for the major population of players - the population the uses japanese rules and byo-yomi. But people wouldn’t agree with me, of course. The question stays: how to make controls that won’t confuse people due to the diversity of results (handicap/non, different time controlsm etc.), which is critical for new players. People want to see same results from the same inputs, in our case – time controls, rules, etc.





