Rework the "Automatch finder" (formerly "Quick match finder")

Time stats

Found the time stats:

My comment

I did a quick analysis on the data. The results show us that live games and correspondence games are the most popular game types players choose, haha. If I were a product manager, I would say that let’s cut chinese rules and fischer for automatch, and focus on making the ideal experience for the major population of players - the population the uses japanese rules and byo-yomi. But people wouldn’t agree with me, of course. The question stays: how to make controls that won’t confuse people due to the diversity of results (handicap/non, different time controlsm etc.), which is critical for new players. People want to see same results from the same inputs, in our case – time controls, rules, etc.


Byo-yomi

X axis – seconds; Y axis - number of games in millions


Fischer

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