I think my suggestion for bot ranks in general (in the other thread) could also apply to only new bots in your example.
TLDR: games vs bots exchange only a fraction of Glicko points compared to games vs people. Impact per person is small while bots play enough games to get a rank.
I guess this would also be a relevant comment for this thread
If there’s recalibration, maybe part of the considerations can be the effectiveness of overall rank and individual ranks, and for the inflation/deflation considerations, the role of bots rankings etc
Yes I’m definitely going to be looking into splitting ranks as well during that process. I suspect we might be at the point where it makes sense now (we have a lot more games going on these days).
I don’t have a strong opinion on how the server should handle the ratings issue as I can’t say it’s created any noticeable problems for me, but I will confirm that I can steadily improve my rating for 6 months playing 19x19 correspondence, then tank it in one night playing blitz 9x9 on tilt.
You could say I should try not to lose a 10 out of 12 consecutive 9x9 games but it’s not like I lost them on purpose, maybe I forgot how to play fast because I got used to correspondence speed.
I apologize if this is meaningless information. I don’t want anyone to waste time fighting sandbaggers needlessly – there will always be malicious actors in any system.
I’ve never reported anyone (maybe 1 time max when someone made a racist comment in my game), even those who cheated in my games (happened at least 20 times). While I do think mitigation helps, I mean that on a systemic level, not always worth individual effort. but next time it affects me, I’ll consider it, if it helps OGS.