Some musings on a "reverse" ko rule

The reconstruction of Ludus latrunculorum, has an even stranger liberty shortage rule, when a piece been clamped (has 2 liberties left), it will be immobile (since pieces can move in latrones), and after one turn of immobile and still been clamped, it will be dead.

It’s easy to imagine other rules of “atari” existed in the past been experimented upon. And some of the strange ones survived today. Ming mang (game) - Wikipedia, and this is just one of them.

1 Like