This makes sense on the score review screen, however the red marking persists for all completed games… I think for completed games we could revert to something calmer such as
If anything, that would make the red markings stand out even more, precisely when they’re most important.
I feel like this is a discussion similar to the one about atari notifications. Is this something useful for all players, or is this only something useful for beginners?
I mean, if you have already reached a certain level, you probably don’t need any indicators to tell you where the dead stones are. If you mark the stones wrongly, it’s almost equivalent to you not seeing the atari.
It’s not about 1dan players or Xkyu players, and it’s not like we don’t have trolls at all levels that might try to score cheat and mismark things.
Equally with new updates to the autoscore, there’s still some unpredictability about things being marked correctly.
So I kind of disagree with the point.
Except what if you weren’t in atari but your opponent cheated and played two stones in a row. That’d be a more realistic comparison if you’re trying to be fair.
Wait so this is more about cheaters rather than being nice to the beginners?
Anyway, even if the opponent marks wrongly, you still can check properly the dead stones without the red crosses. Of course, the best case is if the system can help to judge accurately, but since that’s not possible now you still have the responsibility. If you designated the dead stones correctly but the opponent keeps insisting otherwise, then it’s time to call the moderator.
Except you can’t play two times in a row… If the opponent marks the stones wrongly, it’s still akin to playing an atari. So if you miss it it’s on you. And I don’t think most players need a red cross to help identify an atari.
Is the red Xs blooming within the black and white areas an option carved in stone? It looks weird, somehow it “intervenes” when my eyes try to gauge black and white areas and try to count. Maybe I’m just used to the old ways, but it’s a bit aggressive, like the emphasis is put on the stones killed and not on the countable area, which is the actual point.
Are you talking SE or Counting? I can see your objection as regards SE, but I’ve been viewing this primarily through the lens of counting, and I think the red X is perfect there
I have a similar experience with this. My brain has a hard time making sense of the board with the red Xs in place. For some reason, they almost look like they’re moving and jumping around to me.
It’s weird, because I looked at the screenshots and thought “Yeah, that’s a really good idea. Draw attention to the stones being marked as dead” and didn’t really have any issues with them. And then today when actually trying to judge if stones were dead or not in a game, I had to cover them and go line by line in order to tell if they had eyes or not.
It feels a bit aggressive and like this to me too, and even though I don’t experience quite the same thing as @RubyMineshaft, it seems to be in the way aesthetically of viewing territories “normally” somehow.
I think others might find it this way to one extent or another too – another player just mentioned the new markings being confusing to me too, and having actually mismarked a game’s score as a result.
(which is probably the opposite of what’s intended)
Maybe it’d be less so if the X’s were less bold or big ? I’m not sure, though. The red and/or bold seems to me to be very detracting and attention-CPU grabbing, somehow.
If not, maybe a different type of graphic or colour altogether ?
I also think the red X is distracting, it adds yet another colour on the board and for a partly colour-blind person thats just making things harder.
Would it be possible to have the X’s match the colours of circles which indicate the last move? As in, black X over dead white stones and white X over dead black stones? At least for the accessible theme?
Or maybe an option to score the games without X’s? Perhaps a somethig like “ Highlight the dead stones in stoneremoval” in the settings?
Red crosses could be ok if the stones really really needed attention, like if katago was super sure the stones were alive but they had been marked dead, eg potentially a situation where some light cheating could be going on.
Yeah i can see how X can be more helpful than just the transparency we used to have, its just the colour of it thats making it hard to see whats going on xD
Like, i can see the contrast between black and white perfectly, but when there is huge fields of “something between” everything starts looking really messy and i have hard time to see whats actually happening and what is being marked as dead. My main problem isnt the colour itself, its my dichromatic eyesight thats the real problem here
So could it be tweaked soon for the colourblind theme? I feel like the best option would be simply using black and white without introducing any 3rd colour there
I knew reduced stone sizes would look good! Thank you for trying this quite unorthodox approach, anoek
I voted for reduced stone sizes + X, but to be honest, both options with smaller stone sizes are good. They have this feeling of “something is going on here” that allows to pay more attention, but without a cognitive overload like with red Xs. Xs are not needed as the different stone size already highlights that some area require additional attention.
I don’t mind much about squares or crosses, but I prefer the original size. The smaller size stones look to my brain as if inserted by mistake, clearly not belonging there, like part of a different game altogether or something. Can’t explain why …