I wondered the last couple of days how ranks are attributed to life-and-death problems.
Obviously there is the empirical way - I’m not sure, but people have told me that is the way how it is done on 101weiqi.com for example.
Before Internet it were mostly educated guesses by strong players I suppose.
With todays advancement would it be possible to build an AI capable of reliably estimating life-and-death problem difficulties?
It would be a step towards the development of a problem generator, if I’m not mistaken.
Just throwin’ the idea out there, and curious to see what folks with some knowledge in AI think about it.