Upcoming changes to the Play page and general time settings

Two intentional delays come to mind

  1. There is a pooling delay of sorts. We don’t take the first match but rather look for a great match (and will accept it pretty quickly if it’s available) - this would be an opponent that’s your same rank. The larger the rank difference the more time we’ll wait before pairing those two.

  2. If two players have played each other recently we exclude them from matching again for some period of time. Typing that out now though I realize that should just be an increase on the match delay not a hard block, so I’m going to change that. I checked the code and it’s a suppression on match time but not a hard block, so while I might tweak the suppression level, functionally it’s doing what we want I think.

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