In many games, the nature of opening study depends on the size of the board, which is what governs how much the pieces in different areas can interact with one another.
Chess has a small board, so openings must be studied as entire discrete variations.
If we played Go on a much larger board, like 29 x 29, then the corners and some areas of the side and centre would have very little impact on each other and there would be no concept of whole-board opening.
19x19 Go is in the middle: the early stones that we place on the corners and sides do affect each other noticeably, but only to a limited extent.
So it is that we can think of the opening in Go, to oversimplify, as like a modern computer program. We don’t write the entire program procedurally: we abstract the components of it into separately-coded functions, which we design to return to us a certain type of result.
The joseki can be regarded as these functions. Our consideration of the opening is, for many players, essentially modular – and the stronger we are, the greater the growth from modular to comprehensive thinking as we become more attuned to the ways in which the corners are connected.
When I play against a DDK, their main mistakes in the first stage of the game are almost never in their whole-board opening strategy, but instead in local corner variations.
I agree with Goule that whole-board thinking is not very important at DDK level, especially below 15k. In this rank band, I’d recommend to study a small set of intentionally simple joseki and quasi-joseki. Focus on not making major mistakes in the corners, and punishing obvious mistakes by the opponent in simple ways. If you have to submit to a forcing move and lose a couple of points, it’s not important.
If all you do below 15k is try to avoid making either 1) bad 2) complicated or 3) unnecessary moves in the corners, I think you’ll be winning at least three quarters of your games.