Why is this a ko? (aka how to spot the ko?)

I want to point out an interesting wrinkle in this statement, which I’m sure @le_4TC is fully aware of and just avoided for the sake of a simpler, clearer explanation, but I’m far more pedantic and feel compelled to say this…

There are some positions where life and death hinges on a ko fight, but one can delay starting it. A peculiar aspect of the Japanese rules is that essentially one player might not need to ever start the ko fight to kill, and, during scoring, after passing, can effectively declare the ko and position settled in their own favor, without having to give compensation elsewhere.

Under various area scoring rules (like Chinese, AGA, New Zealand, Tromp-Taylor), these positions behave differently, since resolving life and death disputes requires “playing it out”, where compensation could have to be given to settle ko fights (e.g., if there are unremovable ko threats), which might compel a player to never start the fight in the first place.

4 Likes