This seemed reasonable, so I’ve worked some numbers up to go through this now.
First to address your final comment, it would be possible to rescale the ratings to create more dan players of course, however… I commented above about the rating width of each rank along the exponential scale (see the rank to rating conversion). Having created more higher dan ranked players the system expects them to maintain a higher win rate at higher rank against 1 rank down opposition. If the players you ranked up were only holding their rank previously, they are now on a slight downward trajectory should they maintain the same win rate. The dan ranks are thinning back out slightly again as the system goes forward.
For the following calculations I’ve applied the ELO system. The difference to Glicko2 vs ELO is that the delta factor is fixed in ELO. This is not material to what’s going on however.
If we take an exactly 10k player (playing Black) facing an exactly 9k player (playing White) as our start point. The 10k has a rating of 1612 and the 9k has a rating of 1664. In an even game the rank gap is 1 and the rating gap is 52. This makes the win rate expected 42.572% for Black and 57.428% for White. With a K factor of 25 Black will gain / White will lose 14.357 points for a Black win or Black will lose / White will gain 10.643 points for a White win.
In a 1 handicap game Black’s rank becomes, 10.23k and White’s rank becomes 9.77k. Black has a rating of 1623.96 and White has a rating of 1652.04. The rank gap is 0.46 and the rating gap is 28.08. This makes the win rate expected 45.97% for Black and 54.03% for White. With the same 25 K factor Black will gain / White will lose 13.508 points for a Black win or Black will lose / White will gain 11.492 points for a White win.
At this point I simulated some scores to get a feeling for it (from a gaussian distribution with mean 6.5 and standard deviation 40). If the score was less than 6.5 then White wins at even, when the score was less than 0.5 then White wins at 1 handicap. Black wins otherwise, so you can randomly generate a row of results, here is 1 sample Even: B,B,W,W,W,B,W,B,W,W,B,W,B,B,W and at 1 handicap the same sample becomes: B,B,W,B,W,B,W,B,W,W,B,B,B,B,W. You can observe there is a difference in two results between these sequences where a W win is flipped to a Black win. As a result of these games Black gains / White loses 7.927 points in even games and Black gains / White loses 23.589 points in handicap games (using K factor 25 above).
On the other hand if both sequences happen to match exactly then Black still gains / White loses 7.927 points in even games and Black loses / White gains 1.412 points in handicap. What this should make clear however is that the difference is related to the rate at which 1 handicap results don’t match even results.
The rate that White gains by playing at handicap, vs even is the difference in the points for a White win in each game. That is 11.492 - 10.643 = 0.849 points. When a result is flipped at handicap however the penalty is the difference in points between White winning at even vs Black winning at handicap. That is 10.643 + 11.492 = 22.135 points. So, in order for handicap play to be fully compensated this can only happen at a rate of 0.849 / 22.135 = 0.0384 or less than 4%. So White can afford less than 1 in 25 game results to be reversed by the lack of komi or they are being over-punished / under rewarded by the rating of handicap games. Note the K factor of ELO updates cancels top and bottom of this ratio so this <4% rate will be similar in Glicko2.
Also note, at higher ranks this handicap rate gets worse and the games seem to get closer in score as well.