A small experiment on OGS new player ranking

You can look at your actual rating history also if interested

ended game_id played_black handicap rating deviation volatility opponent_id opponent_rating opponent_deviation outcome extra annulled result
1676820608 51227645 1 0 1488.41 159.77 0.060009 1079861 1217.08 66.24 0 null 0 13.5 points
1676738159 51199289 1 0 1618.65 165.27 0.060001 931557 1212.33 62.66 1 null 0 10.5 points
1676736745 51198689 1 0 1603.37 171.77 0.060002 1255125 1362.87 63.65 0 null 0 Timeout
1676677915 51178817 1 0 1753.30 179.19 0.059994 1168552 1415.39 60.95 1 null 0 Timeout
1676676032 51177990 0 0 1726.64 191.67 0.059995 523083 1157.08 61.78 1 null 0 47.5 points
1676673912 51177506 0 0 1718.27 195.89 0.059996 694184 1215.65 64.13 1 null 0 Timeout
1676591939 51148623 0 0 1705.42 202.66 0.059996 427128 1448.70 61.85 1 null 0 0.5 points
1676590412 51148128 1 0 1648.79 232.52 0.059998 24089 1335.91 61.74 1 null 0 26.5 points
1553283755 17107916 0 0 1590.09 271.54 0.059999 593528 1272.10 62.46 1 null 0 Resignation
1553197355 0 0 0 1500.00 350.00 0.060000 0 0.00 0.00 -1 {special:initial rating} 0

We can look at this two ways though. If your account didn’t rank up fast, we’d have people complaining that new players that are actually Dan ranked or kyu ranked couldn’t reach 2 kyu or 1 Dan fast enough and have to keep beating weaker players.

If anything if you really didn’t know your rank, then you would’ve just played against a 2kyu or 6 kyu to see if you could beat them, lose to them and have your rank decrease rather than airbag for a while :slight_smile:

Similarly people complain that beginners can’t drop in rating fast enough, but I know a new player who’s an absolute beginner that after losing a single game to a 12kyu, was able to play ranked games against 22kyu players for instance the very next game.

It seems like people might find something to complain about no matter what :slight_smile:

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