In the following game, the AI unexpectedly ran out of time:
Please consider factors such as the number of simultaneous AI games to help prevent similar timeouts in the future.
Thank you for your attention to this suggestion.
In the following game, the AI unexpectedly ran out of time:
Please consider factors such as the number of simultaneous AI games to help prevent similar timeouts in the future.
Thank you for your attention to this suggestion.
Have you contacted the bot owner?
I think if you report the game it goes to the bot owner
As said, OGS doesn’t manage bots (unless specified), you have to locate and adress yourself to the bot owner.
OK
Understood. I’ll report this to the bot. However, as a regular user, if the bot doesn’t work properly, it will reflect poorly on OGS’s overall UX, and I’d like you to keep that in mind. Ordinary users won’t know whether it’s the bot’s fault or OGS’s fault.
I have a feeling that there is a bug where ogs sometimes doesn’t send a player the opponents move, causing them to think the opponent hasn’t played and then timing out. I’ve seen it happen very rarely to bots where gtp2ogs does not log an opponent move that appears on the game log, causing the bot to time out. And sometimes I see it happen to players where they report the bot for not playing, but later the game log shows that the human player actually didn’t respond to a bot move - I assume the human player didn’t receive the move in their client.
Could just be an internet thing, I’m pretty sure I’ve encountered sort of thing everywhere to an extent
It could be, but it seems to happen in little spikes, and other games around the same time seem to be fine, so my guess is that maybe it’s related to some ogs component being updated or restarted at the right moment that causes the server to loose track of which moves have been sent to which clients, and if it happens at just the right time when one of the players has just made a move, then one client may be left out of sync.
interesting