Anti-escaping and Anti-stalling features

The reason given by Anoek is that it is safe for the winner to pass three times in a row and the winning rate is still greater than 99%.
However, the current situation is that the loser’s three consecutive passes will trigger a server decision.
This should be inconsistent with the original design of the system, and I think the mechanism of the loser passing three times to cause the opponent to win feels very strange.
If the winner thinks the game can still continue, then why not?

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