Anti-escaping and Anti-stalling features

I think a good definition of stalling is “playing a move when there is no valuable move on the board to pointlessly prolong the game from being scored” so comparing to pass in Chinese rules should detect that. This could be a move in your opponent’s territory that either they need to answer (so they do and no change in score in Japanese rules), or is so bad death-in-gote they can pass (lose 1 point, but as your goal is being annoying you don’t mind), or a move inside your territory (minus 1 point).

With that definition of stalling, I can get behind an anti-stalling system with AI adjudication. Problem is the current one is an anti-not-resigning-when-you-are-behind system, and there’s plenty of situations that is a perfectly decent thing to do. So I am against it. Indeed in frolag’s case if you were to score the board at that state following Japanese rules strictly the dame would mean loads of stones are in seki.

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